Organized Play Program Announcement

By Hybrid, in CoC General Discussion

I've seen alot of new articles recently but still no Call of Cthulhu organized play program news.

I was told an announcement would be made early December. Status Quo here in FFGs land. bostezo.gif

I'm curious what other Servitors are planning format wise and such?

If it were possible, I'd suggest changing the title of your thread, but it isn't, so carry on.

Hybrid said:

I'm curious what other Servitors are planning format wise and such?

The way I do things and whihc have prooved popular with my playgroup are:

1. Stick to the 4 card limit.

2. No banned cards. Any banned cards become 1 per deck.

3. Players build their own 10 card story decks. 10 story cards of their choice but all are unique.

4. Each round is a best of three, where each player gets to use their story deck. Any third game is randomly decided.

5. No set rotations. All sets are legal.

as a possible extra for specific events but which worked well in the past;

6. All story cards are played face down and when won, they MUST be enacted. That format is a lot of fun. demonio.gif

since nov, i believe, we've been doing monthly tourneys using extra promo cards the former servitor had and extras i had laying around. we switched to the 3x card limit and follow the banned card list. after i got the servitor thing i figured id try to get the game going again and get ready for the change. so we all have gotten use to how the game plays with the 3x limit already.

since we are running these tourneys by ourseleves, last month we ran a poor man's deck, no rares allowed. this month we did a customize your own story deck of 5 cards. each player played their top story and the 3rd was random who placed it. it really didnt change things much but we did have 2 innsmouth threats out at once.

i like the mystery story option, i might have to steal that for a future tourney. today we got some people checking out the game and since the store had extra coresets hopefully we get some new players.

The thread title got me all excited and then... hmph.

Anyway, our playgroup will most likely play with the 3x rule and not use any cards on the banned card list. However if FFG does bad decisions in the future, we may have to create our own rules.

To the guys at FFG: Could we get the OP program started some time soon? It's been over half a year with no official tourneys.

Bard said:

To the guys at FFG: Could we get the OP program started some time soon? It's been over half a year with no official tourneys.

I'd rather like some sign that 'the guys at FFG' actually exist! No announcements, no interviews, no participation in their forums - such a weird attitude, set up a discussion area but never take part, or promote stuff!

The philosphy is so strange, it's like there is 'the community', customers and players, and there is 'the company', and the two are not allowed to mix.....

Locally it is likely that for many reasons the 'old school' players

can not be depended upon for organized play. The momentum died

quite a while back and with the most recent changes the old meta's

doom was sealed. The future of the game here now depends mostly

with new players but I don't want to totally exclude the first gen players.

With the local economy I'm concerned about putting too much emphasis

on what I consider to be a pricey new product. It's really quite a difficult

balance to strike. I'm almost to the point of adopting a 3 format OPP.

#1 Core 3 Limit

#2 Core and all other WBCs (White Border Cards) 3 Limit

#3 Anything goes 4 Limit, Limit 1 of banned cards

Of course within these formats there is room for many other

different types of events. Maybe a sign up sheet and organizational

meeting will give me a better feel for the potenial exsisting meta

so I can focuse my efforts. It also wouldn't hurt if FFGs would let us

know what the plan is! babeo.gif (That is drool, right?)

To The Big Show. Your local play group rules are awesome. Allowing one of a banned card is great. Four cards is comforting. I've switched over to three, but do miss the fours. All the story deck ideas are great: each player with his own deck 10 of 32, the specific three round format, face down until won. Nice.

johnny shoes said:

To The Big Show. Your local play group rules are awesome. Allowing one of a banned card is great. Four cards is comforting. I've switched over to three, but do miss the fours. All the story deck ideas are great: each player with his own deck 10 of 32, the specific three round format, face down until won. Nice.

Thank you. The customisable story deck was something we tried a couple years ago and it was so popular that we stuck with it. You get to build a story deck that hopefully works with your deck design, but since you and your opponent both get to play their story decks it balances out. As for the face down stories that came about because stories would come up that no one would ever enact because it gave a big advantage to the opponent, so we made the secret story format. I have every story so on occasion we play that big deck of stories (with Nameless City taken out of course), and the randomness of it again prooves very popular.

We leave Nameless City shuffled in. And it's the favorite. It wildly changes the structure, true. It doesn't favor one player. It's just another way to tear the world asunder, besides three story wins and drawing the last card from the deck. Why does your group choose to leave it out?

johnny shoes said:

We leave Nameless City shuffled in. And it's the favorite. It wildly changes the structure, true. It doesn't favor one player. It's just another way to tear the world asunder, besides three story wins and drawing the last card from the deck. Why does your group choose to leave it out?

if playing normally off of one deck then it gets left in. If we play the face down and you must enact them, its simply because of needing 10 rather than 5.

Of course. Still, you could flip the "won" Nameless City story card, and surprise. It is not won. It is still in play with those tokens on it. If the winner hits five tokens with more tokens potentially to have won, too bad. You get max five on the flipped card, and the opponet keeps his Nameless success tokens.

johnny shoes said:

Of course. Still, you could flip the "won" Nameless City story card, and surprise. It is not won. It is still in play with those tokens on it. If the winner hits five tokens with more tokens potentially to have won, too bad. You get max five on the flipped card, and the opponet keeps his Nameless success tokens.

Could do, but for ease we just went with the other cards.

Ahhh, finally we have the announcement!

No really, the Call of Cthulhu OPP is reveiled so get busy Servitors! gui%C3%B1o.gif