If a card creates a static condition "All House Tully Characters gain Military Icon"
then someone takes an action "Target Character. Character loses Military Icon."
How does that resolve? Does the timing of which card was played first matter?
If a card creates a static condition "All House Tully Characters gain Military Icon"
then someone takes an action "Target Character. Character loses Military Icon."
How does that resolve? Does the timing of which card was played first matter?
papalorax said:
then someone takes an action "Target Character. Character loses Military Icon."
How does that resolve? Does the timing of which card was played first matter?
The situation you describe is exactly the same. The "Target Character. Character loses a military icon (until X)" has the same impact/priority over the course of its duration that the constant effect does while it is in play. It works out the same way, without any change in the result based on the order of activation.
In general, when you have lasting effects (including constant effects), you add all like modifiers together and apply the result to the character, location, etc. Order doesn't matter because each time you look at the character, location, etc., you start from scratch, adding the modifiers together. So whether it is "+1 - 1" or "-1 + 1," you get 0 as a modifier (leaving the card in its "natural" state). You do this no matter what is being modified - icons, STR, keywords, traits - pretty much anything that is gained or lost.
ktom said:
In general, when you have lasting effects (including constant effects), you add all like modifiers together and apply the result to the character, location, etc. Order doesn't matter because each time you look at the character, location, etc., you start from scratch, adding the modifiers together. So whether it is "+1 - 1" or "-1 + 1," you get 0 as a modifier (leaving the card in its "natural" state). You do this no matter what is being modified - icons, STR, keywords, traits - pretty much anything that is gained or lost.
That would mean, a Tully character who had a military icon in the first place (even without the passive ability) would not lose its icon since it has now two (one by itself and the other from the passive effect) but only one is cancelled out.
I don't think, you can add icons like strength, but I agree that the icon gained would be lost while the card effect takes place.
OFF TOPIC...have you ever tried the official rules question support by ffg. How long does it take to get an answer and are they satifactory. I think asking them directly could well improve the published errata....
Ser Folly said:
Ser Folly said:
Ser Folly said:
Ser Folly said:
have you ever tried the official rules question support by ffg
In my experience you can't name it "official". Sometimes you got satisfactory answer immedtiately. Mostly your question is ignored.
Rogue30 said:
In my experience you can't name it "official". Sometimes you got satisfactory answer immedtiately. Mostly your question is ignored.
Thanks for the answers ktom and rogue. I feared as much and wanted to know if its worth the effort or if working with the forum is of more help...
Ser Folly said:
In my experience you can't name it "official". Sometimes you got satisfactory answer immedtiately. Mostly your question is ignored.
Thanks for the answers ktom and rogue. I feared as much and wanted to know if its worth the effort or if working with the forum is of more help...
I mean, I talk to FFG from time to time, but when I say "FFG says this," you have nothing to prove they did, except my word. I like to think of myself as pretty reliable, but if you're passionate about a line of reasoning and my answer is "FFG says this," it's not particularly persuasive.