Increasingly Powerful Cards :S

By JayDe, in Warhammer: Invasion The Card Game

So I haven't bought battle packs in many months, but in reviewing cards of the weeks It feels like everything is just becoming super powerful and cheaper.

Anyone's else have nagging feelings deep down? Someone commented Dragons Lair was slow to trigger... every second turn that thing could drop a Moon Dragon!! Somewhere along the way the cost-power-HP ratio disappeared and 4 cost gets you 3+ power and up to 7 HP!?

Comments? Soothings for a player who already didnt like cards like Longbeards and was shocked when Friedrich Hemmler the fire mage was revealed? retorts? I do like how dynamic Invasion can be compared with other games.

I'm surprised why they are constantly bring expensive cards while they are still getting removed with much less effort than they were played. That 4 cost dragons lair seems really slow. I can afford to play it in the second turn at the earliest and then I have to wait another 2 turns to have the advantage of that expensive building besides its 2 power symbols. I also have to hope that my opponent doesn't draw a pillage or demolition but by the 4th turn that's not unusual.

Let's hope ffg brings more cards that protect those high cost cards. Right now they are disappearing fast with those dwarf "destroy attacking unit" tools, Master Rune of Spite, called back or putting 1 point of dmg on them and removing them with either Spawns of Ixl or a Call of Blood. They are also a good target for using corruption when it's in the deck. I'll rather have 2 units attacking with 2 power each than 1 swinging for 4 because I like to spread the power so my opponent has to find more tools to stop them instead of 1 single target. Troll Vomit, Easy Pinkings and good old Lobber Crew further handicap a playstyle that is focused on expensive units.

Of course there is a big "in my opinion" and a "in my playgroup" above all that.

My group was printed from the same template as grille's ;)

Dwarves don't even have to kill attackers - all it takes is one return from discard and steamroll the other player. A capital section per turn. Yay! Necromancy is a fine counter, but I feel the dwarves sometimes have a much too easy time getting resources quickly. Still another 7+ packs to buy, and the other thread wasn't very encouraging.

Though I have all the new cards, i haven't played in ages but the powerscale seems to rise considerably...

Just an anecdote from my gaming area:

This year I contacted a guy from these forums who expressed interest in hosting a regional last year. He told me that, while he was still keen to play, his group of 5 to 6 people that played all dropped out due to what they perceived as "growing power creep." Thus, it is now difficult to get a base of players together that can provide the buy-in for a regionals. That's sad, because whether or not there truly is the alleged power creep (which there probably is some of) people are dropping and our community isn't growing.

I've played in a few other card games and power creep was much more obvious in those games. In this game they are still making you pay for something powerful. Plus, as mentioned earlier, it's still pretty easy to knock these cards off the table. You pay seven for your dragon, I'll pay nothing for pilgrimage. Seems like a nice trade to me.

Moon Dragon is HE's Bloodthirster. Big, bad, mean and in the current environment easy to get rid of for many factions. How is this 7 cost unit any more powerful that Blessing of Verna or Troll Vomit (all from the Core) or Flames of the Phoenix (Uluthan - HE Core) all of which can remove a ton of units.

The only power creep I'm seeing is quests... but then they needed power creep to become viable.

I don't doubt that these are powerful cards but if you see a Dragon's Lair come out you can be pretty sure its a Dragon Deck and it would quickly become the top priority for my Demolition, Pillage, Roderik's Raiders, etc. Keep the resources down and those big bad dragon's won't be coming out quickly and as others have mentioned I can often remove/negate that 7 cost dragon for less that 2 resources myself.

Wraith428

I need to get more of those key cards like demolition, then my decks would be MUCH better. That may be the root of my issue: that I don't have well-equipped decks. At the moment I am playing with a few friends: have bought most of the expansions to date, have around 7 decks of assorted races BUT ONLY HAVE A SINGLE CORE SET. We are painfully low on these important cards, but for the price it doesnt seem sane to spend $100+ on core sets to only enhance decks when we dont have any local competitions.

I'm considering a second core set, since CCG Armory can ship it at a total of 75% the local cost. Two of each key card printed in singles would make most of my decks nicer.

Why not using proxies for those "old" single version cards?

grille said:

Why not using proxies for those "old" single version cards?

A good color copy of a card works really well as a proxy.

Yeah, I could probably go collect all the colour printers my relatives have used once and forgotten about :)

You can also get that in a copyshop or something like that. Probably cheaper than printing it with a ink printer.

Who said ink? ;)

umm... printers use ink?

So i gave this a try: printed up the cards for a full skaven / DE deck; worked REALLY well. I'm scan-copying in color to A4 photo paper. its going to let my gaming group experiment and build a huge range of decks we couldnt before. we're just using the mass junk as backing inside the card sleeve.

Laser printers use toner, ink printers use ink. Laser toner is cheaper ;)

To get back on track, how about those new Troll units coming!? 6ish health4 power for a cost of 4-5. Not to mention healing at the start of the turn.

And what did you expected from trolls? It's fine. I mean it's kinda strong, but still there're plenty of ways to kill it ;)

Mamut said:

And what did you expected from trolls? It's fine. I mean it's kinda strong, but still there're plenty of ways to kill it ;)

Ummm...there's plenty of way of killing ALL units. JayDe was simply saying that they were going to be a good unit. He wasn't implying that they were invincible. We all already know that there are "still plenty of ways to kill" units. Your input was not helpful. What did YOU expect?

Doc9 said:

Mamut said:

And what did you expected from trolls? It's fine. I mean it's kinda strong, but still there're plenty of ways to kill it ;)

Ummm...there's plenty of way of killing ALL units. JayDe was simply saying that they were going to be a good unit. He wasn't implying that they were invincible. We all already know that there are "still plenty of ways to kill" units. Your input was not helpful. What did YOU expect?

I'll be the first to admit when I'm wrong, Thought I was on a different thread. The original topic of this thread was power creep. With that in mind, then yes, Mamut's post was appropriate. my reaction to that post was not. I apologize.

No problem of course ;) There were bigger mistake inWH;I history like Hemmler for example ;)

From forum reading i'd like to submit the dwarf return the fallen card (i've forgotten its name :S) to the past mistakes list?

Has anyone got some examples of how easy it is to kill all of these units you keep referencing? I know cards like Wight Lord are pretty fun. Tzeentch's firestorm and similar cards become expensive on big health units...

JayDe said:

Has anyone got some examples of how easy it is to kill all of these units you keep referencing? I know cards like Wight Lord are pretty fun. Tzeentch's firestorm and similar cards become expensive on big health units...

Called Back/Slayers of Karak Kadrin/Call the Blood.

killing is just one way of dealing with those units. Here are few examples:

Lobber Crew

Forced march

Visit the hounted city

Wilhlem

Slayers of karak kadrin

just to name few of them.

Now all we need is a similar spread of Support-destruction. At the moment if you aren't dwarf or orc you'd better start spending your valuable developments in the battlefield or... pay extra and just use demolition or pillage. Rodrik's raiders are alright.