I have a player that Random rolled a HellSpawn??????

By WillAC4, in Dark Heresy Gamemasters

Ok I did not know you can roll a minor mutation right off the bat, evidently you can if you roll mutation, without corruption, as a divination.So one of my players rolled it. now he rolls on the minor mutations table, thin he rolled a 100 ( this means you roll on the major mutations table ).

From there he rolled yet again a 100 ( which terns you into a Hellspawn).

Hellspawn = Saturated with the energies of the warp, the mutant is imbued with demonic energies and gains the from beyond, frightening and daemonic traits and spy rating of 2.

So my question is, now what ? Dose he get to keep the roll and play on as a Hellspawn ? I can just make him simply reroll it?

It is also his first time playing so?

Unless you are using a very radical Inquisitor, such a character is more likely to be executed than recruited into the Inquisition. I would say re-roll on Minor Mutation table, and no rolling on Major chart for new character even if 100 is rolled.

Letrii said:

Unless you are using a very radical Inquisitor, such a character is more likely to be executed than recruited into the Inquisition. I would say re-roll on Minor Mutation table, and no rolling on Major chart for new character even if 100 is rolled.

Well spoken

When you say its the players first game of DH, does this also mean they are generally new to 40k?

I would say playing a character with the hellspawn would probably just plain be too difficult for a new player (all of a sudden they have a psy rating, and some very serious. I would say just either have a reroll, or as a general policy as the GM, roll for each player in secret, and then tell them the divination.

Okay,

If the mutation is too much for you or your campaign, have a talk with your player about retiring the character, you might include it in your game, have him wonder off and disappear with all the information he has and how the group operates, it would make for a nice antagonist.

Of course you should compensate the player, extra reroll for his next character, some bonus xp etc.

Tell him why such a character won't work. Then offer him these options:

- Reroll the mutation to something that is acceptable.

- Roll up a new character.

- Have the first task of the acolytes be to kill him. After the battle, no matter who wins, he rolls a new character.

You have many options here mate, but the simplest is the oldest of all - GM perogative!

"Great rolling bucko, but I'm sorry you can't have that because it would do too much damage to the game." (do explain why)

I would either let the player re-roll on the minor mutation chart, and warn him of the highly probable consequences of being exposed as a mutant, or give the player two rolls on the divination chart and let them pick which one they prefer.

Keep it simple, keep the demonspawn out of the game.

One thing to ask the player is do they actually want their character to be a mutant. While the result off the divination table is "fun," if the player particularly does not want to play a mutant, there really is no reason to force them to take it.

Whatever happens, I would say it is highly inappropriate to allow random rolls to derail the campaign before it even starts. Either find a way for it to just be ok (either the character can effectively hide it, or the inquisitor/acolyte cell is radical enough to not mind), or allow a reroll (or just tell them a new divination). Don't force an encounter to make a freshly rolled character most likely die, purely because of a crappy roll.

As this is character generation this is easy to fix.

My advice would be to take back the Major Mutation roll and instead tell the player that he may pick any Minor Mutation of his choice rather then be forced to roll for it. On top of that, as a reward for his second 100 roll offer to make that mutation extremely difficult to detect...within reason. So not only does the character receive the minor mutation, he does so with little chance of persecution or social consequences for it.

Likely candidates for choosing would be thick hide or the mutation that grants bonus str/toughness at the cost of agility.

That's a lot less game breaking then having a Hellspawn running around as a starter character...