Played my first game. Really enjoyed it and enjoyed playing the keeper. We did a few things wrong but next time through we will clean up the missed rules and so forth.
However, as I was reading the rules a second time I came across something that made me wonder. It says monsters can move through normal doors and ignore locked doors. But, like the investigators, they cannot move through sealed doors.
When looking at the Keeper guide for setup, the ceremony room has a sealed door. What is the purpose of having an altar in the ceremony room and the keeper action card :Take a Sample" if you cannot actually use that sample to gain more threat? Maybe it is late for me and I am tired? Maybe I a missing something that the investigators had or posessed to open that door thus allowing me to get in there also?
I just didn't understand the point of that if you could never go through a sealed door anyway. Either way, I love the game and love the potential for story packs. THe only downer for me is it would see I could not play the investigators for story 1 anymore because I know the objective.