Rules for Playing the Eldar

By Gillam Harrow, in Rogue Trader

There's a buddy of mine and he's loved the Eldar ever since i introduced him to miniatures. His brother wants to GM an RT game, but my friend really wants to play an eldar corsair instead of a conventional character. Does anybody already have that statted out, or know where the GM and i can start as far as statting out our own Career?

You'd just have to extrapolate stuff from the Eldar corsair stats in the various Rogue Trader books currently, I believe.

Based on all the stats we have so far for eldar, they would be overpowered in anything but an all eldar campaign. They are just better.

If you permit an eldar player in your game, then I have 2 advice.

1) Allow him to have better base-stats than the human players. Yeah people will call it unbalanced, but it helps the game along if you're at least shooting for some consistency with the fluff.

2) cap his fatepoints at 1, maybe 2, no matter what he rolls. This is to balance the scales and to reflect the fact that the eldar-race have been doomed since the fall.

With this there shouldn't be that much bickering around the table about stat difference. And if there is...well... assume the one complaining is a power-hungry munchkin and keep an eye on his dice. Nothing ruins a good game of roleplaying, like a dude rollplaying.

@Errant:

thanks for that link, it's really given me a nice baseline for the character he wants.

@Nearyn:

Those seem like some good guidelines, and i dont think i have any players like that, so i think i'll be good.

Between the two of those, i think i have a fairly good idea of where to get him started. the GM and i will dream up an origin chart just for him, and tweak some minor things in the careers options but overall i'm happy with what you guys have given me.

Now does anyone have ideas for playing Exodite warlocks, or some equivalent?

Hmm, warlocks would be a whole kettle of fish i wouldn't want to tamper with. However, considering that all pyschic powers end up with a similar set of effects you could use imperial psyker powers (and maybe some of the less tainted chaos powers from disciples of the dark gods etc), adjust the name, fluff and maybe raise or lower the Threshold, but otherwise use them as is.

There are few abilities eldar warlocks get access to that a well trained imperial battle or primaris psyker wouldn't. That said, they'd have heavy focus on telepathy and precognition powers, with a smidgen of biomancy, but nothing as primitive as pyromancy.