The Dead Ground – Execution (Part #1)
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The Thunderhawk leaves the main hangar of the Maneater, the roar of its after-burners vanishing into the airless void outside. The rear monitor shows the blastdoors closing. Somewhere from the deepest recesses of the mind comes a vision of a coffin lid closing on you. Even though you are shot outside into the uncaring void it feels like you are being buried alive in a metal casket. The air inside the Thunderhawk suddenly feels damp and stale. The monitors of your power armor show everything is as it should be, but it just feels wrong. The front monitors show the rocky surface of the planetoid rushing towards as the Thunderhawk drops into the gravity well. Even the plain rock surface seems somehow strange. Instead of being just lifeless rock it has the look of an unknown enemy beast, charging towards you with its maws open. It does not feel lifeless in the normal sense of the word. Instead of being just lifeless, it feels dead. Devoid of the very possibility of life. This truly is Dead Ground.
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As the Thunderhawk carrying kill team Maneater enters the lower orbit the battle-brothers all come acutely aware of the unnatural feeling surrounding the Object 11879. They were warned of it earlier by brother Falcon who had tried his psychometry on one of the rock samples brought back by the Inquisitor scouts but here the powerfull feeling of being cut off from everything and everyone else is so strong that even the those battle brothers who are not psykers are bothered by it. The Thunderhawk swoops down and starts to make its way towards the pre-designated drop point, flying as low as the rocky terrain allows. Suddenly the battle-brothers all enter a silent darkness as their auto-senses cut out all outside light and noise and they feel a bone-jarring impact in their bodies...
As the kill team comes back to their senses they are in a crashed Thunderhawk, still in their seats and all the warning lights of their Thunderhawk are flashing and their power armor is rebooting its functions. The kill team quickly exits the vehicle and secure the area, but they are in middle of rocky, dusty, airless desert with no enemy to meet them. A quick inventory shows that the ignition power source of brother Victors jump pack has died, there is something seriously wrong with brother Ezekiels lascannon and the Thunderhawks drives are damaged and control-surface still rebooting from some sort of EMP, requiring the pilots at least 16 hours of repairs before they can get the Thunderhawk up in the air again. The kill team decides to make for the nearest high ground and observe the surroundings. They have landed just outside a huge, several kilometers deep crater that is at least 200 kilometers across and their target area is actually in middle of the said crater, meaning that they need to descent down the steep side into the dust sea below and make a 100 kilometer journey on foot to reach the target. Just as they have sent brother Marius with his working jump pack down into the crater they notice a pair of lights, probably afterburners of Tau fighters, lifting up from the middle of the crater and heading their direction.
The kill team buttons up the Thunderhawk, powering it down and everyone outside gets under their camo cloaks as the fighters get closer. The Tau fighters, closer identified obviously as Barracudas, make a sweep around the area but as they don't attack the kill team assume their presence on the Object has, so far, gone unnoticed. The kill teams instructs the Thunderhawk pilots to continue the repairs while they themselves make down into the crater and start their journey towards the target. It takes them 18 hours forced march across the difficult dust-caked plains to reach the higher ground and the huge Necrontyr structures there. After some searching the kill team manages to locate a small five-man Inquisitorial Stormtrooper scout team that has been keeping eye on the Tau. It turns out that about 20 hours earlier the target of the kill team, the ”Upsilon”, entered one of the Necrontyr pyramids with an escort of four firewarriors and three XV8 Crisis battle-suits. The kill team is shown a record of the event and they notice that ”Upsilon” is a tall, gaunt character dressed in covering robes, dragging cables and two large canister units of some kind behind him. ”Upsilon” is constantly being under guard by four Firewarriors who seem to be ready to shoot him. More importantly the recording show that about an hour after the ”Upsilon” entered the pyramid with his retinue the pyramid started to glow eerie light and finally unleashed some kind of massive electromagnetic pulse that knocked out the recording servitors and caused uproar in the Tau encampment. It also seems that this might be the reason why the kill teams Thunderhawk crashed.
As their lascannon was destroyed in the landing and the time is short the kill team decide to alter their original plan. Brothers Falcon and Regis will go to the Tau fighter base and using Regis' armoursbane missile launcher and Falcons stalker boltgun will try to destroy the fighters on ground and/or kill the pilots before they can scramble. Two of the Inquisitorial Stormtroopers will follow along and support the two marines with laser sniper rifles. The rest of the team will sneak near to the Tau encampment and attack the buildings as soon as the firing starts in the fighter base. Another pair of Stormtroopers will follow them and support them with laser sniper rifles. After destroying or neutralizing the Tau main force outside the pyramid the kill team intends to enter the pyramid and capture the ”Upsilon” there and get out before Tau reinforcements arrive.
Brothers Falcon and Regis sneak about 200 meters away from the fighters. Two fighters seem to have pilots already inside while the others are on stand-by. There is also four Devilfish transports but there is no outside sign on if they have crews inside or not. Regis starts the battle by firing his missile launcher at one of the Devilfish, hitting it squarely. As the firing starts the two fighters start to roll up to the end of the runway and two of the Devilfish transports activate, steering their burstcannons towards Regis and Falcon. Regis manages to blow up a second Devilfish quite fast but at this point the battle brothers come under fire from fighters Ion Cannons and second Devilfishes Burst Cannon. Dodging the fire and taking cover they fire again, this time knocking out one fighters Ion Cannon with Falcons bolter. The fighters are, however, not stopped and while still nowhere near the runway and getting into air they open fire with Missile Pods, wounding Falcon. Falcon manages to destroy the fighter with well-placed bolter-shot and Regis manages to knock down the second Devilfish, but the second fighter hits Falcon with Missile Pods again, knocking him into unconsciousness for a few minutes. Regis finally hits the second fighter knocking it into burning wreck. Looking around Regis notes that the Stormtrooper snipers have managed to kill all eight air caste pilots who were trying to cross the runway and man the remaining four fighters so the situation is quite calm for a while. Regis revives Falcon and together Regis and critically wounded Falcon destroy the rest of the fighters and Devilfish with missiles and hand grenades. At the battle of the fighter base the kill team has one critically wounded casualty, but all six Tau fighters and four Devilfish have been destroyed into the ground and the Tau have lost their air superiority.
At the same time as the first missile is launched towards the fighters on runway the rest of the kill team explode into action. Brother Ezekiel is left behind to cover the area with bolter while the rest of the team splits up into three pairs and head towards the buildings. The assault is quick, ruthless and decisive. Each pair throws a frag grenade or two into the house and one member of the team assaults right into the exploding grenade, forcing the enemy into melee before they can recover from the explosions. Once each house is cleared the pair will continue to next and next after that only stopping when they have finally run out of targets to kill. The team trusts on their power armor to protect them from their own grenades and for the most part it works, allowing the kill team to make quick work of the Tau Firewarriors and human defectors inside the buildings using powerswords, bolt pistols, chainswords and hand flamers. However, brother Marius still gets light wounds as he charges into one of the buildings and a frag grenade goes off under him. That, however, is the only wound the kill team receives as they brutally sweep through all the eleven buildings of the encampment killing everything they find.