-=::=- WARNING! -=::=- This will be a long post with allot of information -=::=- WARNING! -=::=-
So my concern recently has been that with each expansion the mythos deck is getting larger and larger and different expansions suffer because of it. Why worry about the Dunwhich Horror when the chance of him spawning is so low? Why worry about the next act begins when there are only so few of them in what is now a 190+ card deck?
My goal is to condence the deck to be larger then the original game but manageble. With the proper ratios of Headlines/Rumors/Environment (weather/mystic/and urban) while maintaining the proper ratio of portal distribution. In doing so I hope to make the dunwhich portals a threat, while maintaining a reasonable chance that the King in Yellow Next Act Begins cards will apear. My hope is to make the deck large enough to be playable but small enough to keep the threats. My current estimate is a deck roughly 100 cards large.
Preferably, if this all works like I think it will, you will be able to add an entire new expansion to this trimmed mythos deck without upsetting the balance too much. Then after seeing what the next expansion has to offer you can retrim out whatever cards you think add the least flair and bring it back to the target number, again maximizing expansion threats.
So I have been crunching some numbers. Here is what I have so far...
* % are rounded
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Mythos Cards Gate Bursts Headlines Rumors Weather U / W / M
Total 192 28 (14.6%) 104 (54.2%) 18 (9.4%) 70 (36.5%) 23/23/24
AH 67 (34.9%) - 36 6 24 7/5/12
CotDP 18 (9.4%) - 9 2 7 2/3/2
DH 36 (18.8%) 14 18 3 15 6/8/1
KiY 27 (14.1%) - 14 2 11 4/4/3
KH 22 (11.5%) 7 13 3 6 2/1/3
BGotW 23 (12%) 7 14 2 7 2/2/3
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So far this tells us that a little more then half the deck should be headlines. With about 1/6th of the deck gate burst. 1/10 rumors. And the rest environments (broken up amongst weather, urban, and mystic really however you choose though at this point they have evened them out).
Here now is the break down of the mythos cards in each expansion and total and where they open portals to. And after the totals it is a break down of how many are headlines/rumors/environments. Locations were shortened to the First letter of the words or one Cap one lower case if it is a single word. Wo = woods. CSG = Cold Spring Glen. (% I will calculate latter)
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AH CotDP DH KiY KH BGotW Total H / R / E
BC 6 1 1 2 2 2 14 (7.3%) 7 / 1 / 6
GY 6 1 1 2 2 2 14 (7.3%) 7 / 1 / 6
IS 10 2 2 3 2 2 21 (10.9%) 13 / 1 / 7
HRH 2 1 - - 1 1 5 (2.6%) 4 / - / 2
HS 2 1 - - 1 1 5 (2.6%) 2 / - / 2
STL 2 1 - - 1 1 5 (2.6%) 3 / - / 2
SB 2 1 - - 1 1 5 (2.6%) 3 / 2 / -
Un 6 1 1 2 2 2 14 (7.3%) 9 / - / 5
UI 10 2 2 3 2 2 21 (10.9% 10 / 3 / 8
WH 10 2 2 3 2 2 21 (10.9) 12 / 1 / 8
Wo 10 2 2 3 2 2 21 (10.9%) 13 / - / 8
CSG - - 2 - - - 2 (1%) - / 1 / 1
DH - - 2 - - - 2 (1%) - / - / 2
GP - - 7 - - - 7 (3.6%) - / 1 / 6
WF - - 2 - - - 2 (1%) - / - / 2
WH - - 12 - - - 12 (6.2%) 7 / 1 / 4
NP* 1 3 - 9 4 5 22 (11.4%) 14 / 6 / 1**
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* NP = No Portal
** +1 for The Story Continues
What I see here is that there are clearly hot spots that have carried through every expansion. Those % (when calculated) will need to be maintained when I trim the deck so as to keep places like independence square a hot spot. Another interesting note is that when DH came out Wizards hill was just behind those hot spots in frequency.
This means in order to optimize DH to the way it was when it was released the % of portals to each place has to remain similar to the way it was when DH came out. Making DH our cap. In order for this whole thing to work the deck can never be larger then it was when DH was released. I intend to actually make mine smaller. So that is fine.
Here are the same numbers but only up to DH.
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AH CotDP DH Total H / R / E
BC 6 1 1 8 (6.6%) 4 / 1 / 3
GY 6 1 1 8 (6.6%) 4 / 1 / 3
IS 10 2 2 14 (11.6%) 9 / 1 / 4
HRH 2 1 - 3 (2.5%) 2 / - / 1
HS 2 1 - 3 (2.5%) 1 / - / 2
STL 2 1 - 3 (2.5%) 1 / - / 2
SB 2 1 - 3 (2.5%) 2 / 1 / -
Un 6 1 1 8 (6.6%) 6 / - / 2
UI 10 2 2 14 (11.6%) 7 / 3 / 4
WH 10 2 2 14 (11.6%) 8 / 1 / 5
Wo 10 2 2 14 (11.6%) 10 / - / 4
CSG - - 2 2 (1.7%) - / 1 / 1
DH - - 2 2 (1.7%) - / - / 2
GP - - 7 7 (5.8%) - / 1 / 6
WF - - 2 2 (1.7%) - / - / 2
WH - - 12 12 (9.9%) 7 / 1 / 4
NP* 1 3 - 4 (3.3%) 2 / - / 1 (+1 for story continues)
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* NP = No Portal
The only number here that Does not matter too much is the No Portal cards. Future expansions add allot of NP cards so I intend to have a higher % NP then normal. After all that is the point. Making those next act begins cards a threat again is part of why I am doing this.
Including Kingsport!!!