Ok, I've double checked the board lay out and card placement, and I've looked up the description of lock cards.
Here is my trouble.
Objective 1b states "The keeper wins if an investigator enters the Freezer"
Problem one is that "Opening the Gate" is a lock card which means that players technically can't enter that space until the lock card is resolved so I can never accomplish this. Unless this card allows the character to move into the space as there is nothing stopping them or needs to be resolved (except for killing them for trying to enter the freezer)
Problem two occurs if triggering this cards counts at the Keepers win stakes, as there is nothing keeping the players from wandering into that room before the timed event card warns them away from it. (Like my players did)
Problem three occurs if you don't limit the use of "Uncontrollable Urges" and just have investigators move X number of spaces and enter the room which means at the very least they are dead and it also possibly means that I have won as there is nothing (like another locked door requiring a key) to stop them from getting to that area.
Am I missing something? Or is it just suppose to be really hard/almost impossible?