monkeylite said:
In any case, I'm spoiled atm, coz no one in my current group after 40 odd sessions has ever expressed a desire for any Advance that I've even had to think twice about and no one has even tried to leave a career before it's finished. Everything they've done has all made sense in the story. The only slightly dodgy thing we ended up doing was use the Grave Robber career for the dwarf, when really he's better described as a 'tomb raider.'
I am spoiled as well, with players who will gimp themselves if it fits their character best. But I was speaking out for the GM's who (and I know there are some) are struggling with keeping Munchkin players in place.
I had one, who wanted to join my group, and he owned the game allready. He wanted to play a Shieldbreaker, I said it would be hard with the setup I had explained thoughroughly to him, with all players being human... He begged and begged, and I said that I would allow a dwarf if he made a good background, so I knew he would actually be able to roleplay one (yeah, harsh GM...). He made a sh*tty background, so I humoured him and let him make a shieldbreaker... some Munchkin fiddling with stats later (zero in wealth, as he likely knew he would still get a handweapon and his armour...), dumped Int/Fel, he finally had his char ready.
Here came the dealbreaker for him when I told him, that he wouldn't get the armor, as I felt it was to strong, but I'd allow him to work for it, and get it at some point... Dear Lord, what a sour face... I asked him if he wanted to play something else... but that was kinda it really, he tried hard to convince me that it was okay, rules etc... blah blah blah.
In short, I hate/loathe players who think the point of rpg's is to beat the GM, and using rules is the way to go about at it. I love players who look at career cards and say: "F...! this looks fun to play, I'm gonna be a low and dirty smuggler, specializing in smuggling rare bird feathers!"