Acererak said:
Scilin said:
The game is intended to be thematic not just I pull out the easy win so I would advise just using your discretion when dealing with things like this afterall if your abusing all technicalities and going for nonstop no win scenarios no one will want to play with you anymore, when playing the keeper keep in mind it's still meant to be fun for the investigators, that said make their life hell but don't go overboard on things like those described in this post.
Since the game engine is built around the Keeper bringing hell on to the rest of players, I think is a very risky stuff to leave game limits into the players hands. The game might become a joke for many people. Who decides the limits to the rules? Based on what reasons? What I might find a fun balance, other friend of mine might not. In my opinion, the rules should never need any limit auto imposed by the players to make the game fun. If I am playing by the rules, but that turns the game into something not fun for anyone, I don´t think is my fault, really. I think there is something not working as it should.
That said, my greatest complaint is still the use of this card (UU). I am still waiting for official answer to my queries. In the meantime, I found the need of imposing limits to the game precisely to make it fun and avoid discussions. The use of this card in story 5 is definitely a game breaker. If i can just use it to start making the players shoot each other every turn, the story turns into a bloody cheap western with half the group dead in two turns. Either that, or the Investigators better come unarmed. Just think about the Tommy gun. Spend four Threat in the first turn and pretty much finish off any 6/8 Health Investigator. Why such an option should be allowed by the rules?
UU is strong, but you still cannot use it to make Investigators attack each other.
