I played as Keeper for the first time last night, and something I had a problem with is that the investigators set up an Infinite Duke Chain, effectively running the key items back and forth by using Duke as their action and speed through the clues by passing everything back and forth AND bypassing kleptomania.
I didn't see anything stopping this from happening. My assumption would be that Actions on a card can only be used once a turn, but I can't find anything which would back that up.