Just played this story this evening, and out of the 4 games I've played sofar, I liked this one the least by far. For anyone that doesn't want it spoiled for them, don't read.
This story is so boring. There isn't even a monster on the board until 6 turns into the game. Until this point, all the keeper can do is place darkness and move you around. And then when you deal with the first monster, there isn't another monster until 9 turns later? Really? And then at that point you find out that you could've won by just sitting in the entrance the entire game until the objective is revealed and then moving a space? I much prefer making the investigators actually escape with a clue or something. I haven't played the other two objectives for this map, but the pacing for the first 2/3 of the game makes me never want to play this story again. The keeper in our game just sat on their threat because there wasn't really any point in spending it all. I think she had 21 threat at the end, and still won because we couldn't get out. With 2 or more investigators, you can limit one of them to only progressing 2 spaces a turn which, if they're near the other end of the map when the objective is revealed, makes escape nigh-impossible, even more so combined with mythos and trauma cards that impede movement.
Also, a semi-lucky guess by an experience Gloria player can ruin the entire story. If they reveal Clue #1 and they've played it before, they know exactly what the objective is, without actually revealing it.
That all said, I absolutely loved the first three stories I played in and don't regret purchasing the game in the slightest.
Agree/Disagree?