I have an idea for two new house rules for my group, and would like some constructive criticism on them. I just want to see how these might affect game balance in unforeseen ways.
1) Players can trade clues/trophies - My reasoning- the only difference to doing it normally and this way is the order investigators get them. It allows team members to give each other a hand with closing portals, surviving battles, and tackling rumors efficiently. It also pulls the investigators together more oftenm and encourages players to portal dive as a team. All other rules and limits on trading still apply.
2) Combat does not end your movement- My reasoning- Players are still risking resources by fighting, and it makes it more heroic. If a player wants to take the risk of making a desperate four monster fight to get to a portal or valuable resource, it works more to the theme, and they are still doing what they aimed for. All other combat rules still apply.