So, I'm about to start a deathwatch campaign...and I have 7 people who want to play. Full house, I know, but they're friends of mine, and I can't have one person feeling left out. I have a few ideas on how to make this all work, but I'd like a little feedback on what people think of these ideas, and I have a few questions.
So, i'm going to be running them through the final sanction starter mission, and yes, they have player made characters. To adjust for this, i'm gonna be increasing horde size by about 20 for each pack, I figure since I don't have multiple devastators, that'll be a big enough boost to keep things dangerous, and special enemy characters with the exception of the big guy at the end are gonna be doubled. I'm giving each player 60 req to buy some toys for the mission, and going with the rule of three for ammo; they get enough ammo to fill each gun they carry plus three reloads (exception being the dev with his backpack) , anything extra they gotta buy. As far as classes go, we have one of each, with an extra tac as the 7th player.
Now a few questions...
I'm gonna get a chess clock to keep the game moving with such a large group. Each player will have 2-3 (haven't decided) minutes to make their move in the game, an extension will be given if the other players agree that the player needs or deserves more time for whatever their character is doing. Thoughts on this, or has anyone else done something similar?
As a general question, how do you deal with large groups and confined spaces. With all the coridors that seem popular in DW missions, you wind up with only 2 battle brothers (front and rear) and the rest are sandwiched and unable to do anything. I'm particularly worried about the refinery pipes in final sanction, as well as some of the locations in the tyranid bio-ship in the sequel mission. This is especially a problem if the scenario calls for them to get into trouble at the end of said hallway, as being shot at can really discourage a group from wanting to leave the cover of the hallway.
I've got a space wolf player, an assault marine. And you guessed it...he keeps trying to raid the liquor cabinet at watch-fortress Enrioch. How do you deal with players who constantly derail the story by trying to "Act in character" at every chance they get, regardless of if it's a good idea or not at the time, and with no appreciable reward for such action?
On the subject of assault marines...how do you keep things fun for them? Seeing as bolters have a 100m range, the target is half dead by the time the assault gets into melee, and if he gets into melee before him, he either gets chopped up by the full strength horde, or the team is forced to stop shooting for fear of hitting their battle brother.
I appreciate any advice.
- good luck!