Grey Knights are up....

By Lightbringer, in Deathwatch

I'm sure lots of you will have noticed this already, but GW has announced the release of the new Grey Knights Codex on 2nd April.

http://www.games-workshop.com/gws/content/article.jsp?aId=15800027a

Some nice bits and pieces there: new plastic Grey Knight tactical and Terminator squads, a new character and a new "Dreadknight" a sort of giant anti-daemon dreadnought..whose pilot, interestingly, doesn't appear to be entombed in a sarcophagus. I'm only going on the look of the miniature, though.

This may be old news for many of you, but I only noticed it this morning, so I thought I'd post it up.

I'm encouraged by the fact that even though it's billed as the "Grey Knight" codex the accompanying article does mention that you'll be able to field forces of just Inquisitors & their henchmen. Shiny.

Once I finish the 5-700 points of Exorcist marines I'm working on I think an Ordo Malleus force beckons...

the Terminator look somehow odd, i like the old metal ones more. But the Nemesis Dread Knight makes the perfect base for a Titanicus Knight! gran_risa.gif

It's interesting that the preorders page contains daemonhosts as well. As I recall, under the old Daemonhunters codex, an Inquisitor could have either Grey Knights or Daemonhosts...but not both. The Grey Knights would refuse to serve alongside any Inquisitor who used Daemonhosts. Perhaps that's changed?

The rumours also say you will be able to field jokearo, in units of up to 10. Though I really have to doubt this is true.

borithan said:

The rumours also say you will be able to field jokearo, in units of up to 10. Though I really have to doubt this is true.

I hadn't heard this rumour. It somehow seems unlikely! happy.gif (I could be wrong, though, I'm far from perfect!)

Jokaero would be a good fit for a radical Ordo Xenos Inquisitor in the same way that Daemonhosts are a good fit for a radical Ordo Malleus Inquisitor, though.

Lightbringer said:

It's interesting that the preorders page contains daemonhosts as well. As I recall, under the old Daemonhunters codex, an Inquisitor could have either Grey Knights or Daemonhosts...but not both. The Grey Knights would refuse to serve alongside any Inquisitor who used Daemonhosts. Perhaps that's changed?

May be (like the "current" Daemonhunter codex) you'll have the option of other troop choices (Shock Troopers or a new "Henchmen" unit) in the case of Radical inquisitors. Might mean my mental plastic deamonhost minis (Empire Flagellants + Spare bitz from a Chaos Spawn sprue = freaky creations) finally get some play ;)

Nerd King said:

May be (like the "current" Daemonhunter codex) you'll have the option of other troop choices (Shock Troopers or a new "Henchmen" unit) in the case of Radical inquisitors. Might mean my mental plastic deamonhost minis (Empire Flagellants + Spare bitz from a Chaos Spawn sprue = freaky creations) finally get some play ;)

I hope you're right - but bear in mind the whole Codex is called "Grey Knights"... so they're likely to be the focus of the Troop choices I reckon. Although I hope one can still put together what is in effect an "all Inquisition" force of HQ Inquisitors, henchmen and Inquisitorial stormtroopers...

Lightbringer said:

Nerd King said:

May be (like the "current" Daemonhunter codex) you'll have the option of other troop choices (Shock Troopers or a new "Henchmen" unit) in the case of Radical inquisitors. Might mean my mental plastic deamonhost minis (Empire Flagellants + Spare bitz from a Chaos Spawn sprue = freaky creations) finally get some play ;)

I hope you're right - but bear in mind the whole Codex is called "Grey Knights"... so they're likely to be the focus of the Troop choices I reckon. Although I hope one can still put together what is in effect an "all Inquisition" force of HQ Inquisitors, henchmen and Inquisitorial stormtroopers...

Check out yesterday's GW Blog post - they specifically say you can make an army consisting of only "An Inquisitor, his henchmen and a bunch of assassins".

Who outside GW HQ know what the reality will be - but the preview "black box" should be in store in the next few days...

Does it look like to anyone else that that Dread is carrying that Grey Knight like one of those baby harnesses?

baby-carrier.jpg

Frostfire said:

Does it look like to anyone else that that Dread is carrying that Grey Knight like one of those baby harnesses?

baby-carrier.jpg

Haters Gonna Hate

Unusualsuspect said:

Frostfire said:

Does it look like to anyone else that that Dread is carrying that Grey Knight like one of those baby harnesses?

baby-carrier.jpg

Haters Gonna Hate

gkdreadapu.jpg

Yeeeeah, GW has never been particular subtle about the things they rip off from, have they?

Unusualsuspect said:

Yeeeeah, GW has never been particular subtle about the things they rip off from, have they?

Where do you get crazy ideas like that?

crisis41uf.jpg

Is that an XV-11? I mean, any ol' XV can go to 10, but that one really looks like it can go, y'know, one more.

Jokaero are in the codex, and really hoping to see a miniature for them with the second wave coming a few weeks after the initialrelease. Mostly because they and the new clawed fiend miniature (dark eldar) are also quite useable in the 40k RPGs.

Grey knights (both power armored, and terminator) are the primary troop choice, but there's a special inquisitorial character that lets you take henchmen as troops. They've also included the inquisitor in the giant walking throne who can do orbital strikes on his own men, and an ordo xenos named character alongside generic inquisitor entries for all three ordos.

And the Dreadknight is rather awesome. If they ever do a Grey knights add on to Deathwatch I imagine its recquisition would begin at Land Raider and go up as you add things like the teleporter pack.

as for the pilot sling, it's basically the same style they use for their quick insertion vehicles like thunderhawks, and Drop Pods. Designed to hold your body in place no matter how wild your ride gets.

There is a miniature. It's very... subdued. Basically an orangutan with some weird fists and some sort of 'fabricator' back pack.

The models are pretty cool, although the Dreadknight leaves a lot to be desired. It can be fixed, so it's not a total wreck like the Chibi-Hawk, but it's not the best of starts. GK Marines have dopey looking jumbo novelty sized Storm Bolter Clips, and the new Psycannon looks like crap, but otherwise they're fine. GKT's are awesome. Draigo is one of the coolest models in a while and also has the worst fluff ever written (he makes the Sanguinor look feeble in comparison).

The book seems pretty cool as long as you ignore the fact that it's a mess to read, with page references all over the place and nothing in a single list and every unit has its own unique special rule and/or psychic power (even the vehicles!). The fluff on the other hand is total fan-fiction-y nonsense that sounds like it was written by a 10 year old. It's terribad. Biggest FAIL since Bloodfists and the rest of that nightmarish Blood Angel Codex.

And as far as Inquisition armies go, you now have to bring a Special Character to field one. You can't just play Inquisition any more, you have to play Inquisition - Starring Inquisitor Lord Coteaz as Your Army Commander In Every Game. *sigh*

BYE

H.B.M.C. said:

And as far as Inquisition armies go, you now have to bring a Special Character to field one. You can't just play Inquisition any more, you have to play Inquisition - Starring Inquisitor Lord Coteaz as Your Army Commander In Every Game. *sigh*

Really? So what about the "generic Inquisitor" miniatures? How strange! sad.gif

Lightbringer said:

H.B.M.C. said:

And as far as Inquisition armies go, you now have to bring a Special Character to field one. You can't just play Inquisition any more, you have to play Inquisition - Starring Inquisitor Lord Coteaz as Your Army Commander In Every Game. *sigh*

Really? So what about the "generic Inquisitor" miniatures? How strange! sad.gif

I think they are an HQ/Elite choice - but the point is if you want a Troops choice other than Grey Knights you have to use Corteaz (or another miniature with a "plays as Corteaz" agreed with your opponent)

Hmmm. Well that's the first houserule, then...allowing non-Grey Knights troops choices with generic non character Inquisitors. Seems a peculiar omission: fluff-wise, Inquisitors are far more likely to field armies without Grey Knights than they are with them.

This is what I always liked about the old Daemonhunters and Witchunters codex: the rules allowed the flexibility to field very bespoke Inquisitorial armies with Imperial Guard, Marines, Grey Knights, Sororitas, Inquisitorial stormtroopers or even Arbites as troops choices.

does someone know which great Genius of Balance wrote the GK codex? Was ist the Brain damaged Ward again or a new criminal against Mankind?

i forgott to take a look when i had the book in hands...

Vendettar said:

does someone know which great Genius of Balance wrote the GK codex? Was ist the Brain damaged Ward again or a new criminal against Mankind?

i forgott to take a look when i had the book in hands...

Apparently it was Matt 'comment' Ward.

When did it become OK to rip off the 2nd and 3rd matrix films? Since Cameron did it. Not least of which because that dreadnight makes no sense at all. You have mind impulse links, dreadnoughts, knights etc, do you really need to drive things as if they were a power loader? Even orks don't pilot dreads like that.

So a decent psyker can just live in the warp indeffinately now? Really?

Just got back from my local store where they had just opened the black box. Here's a few bits I recall:

Special Characters: Captain Stern, a Justicar unit upgrade character, Draigo, A Chapter Master (who can have a retinue of "ghost" Grey knights - more may join as he suffers wounds but if he's killed they all go too), Karamazov, Corteaz and a third named (female) Inquisitor with a Graviton gun (retro!).

HQs, Chapter masters, Captains and seperate Inquisitors from all three ordos

- If you field an inquisitor you can an elite Henchman squad of 3-12 miniatures from the henchman lists. Doesn't appear to be the only three of one type restriction from the old codex - 10 Servitors with plasma cannon for 240 pts.... And taking Corteaz allows the selection of Henchman squads as troop choices.

Henchman types include Deathcultist, daemonhost, Jokearo, Mystic, Crusader, Warrior, (a cleric/exorcist type) and Servitor

The Imperial Assassins are Elite choices.

Every Grey Knight unit is a Psyker - even the techmarine.

Librarians have a psychic power that allows them to summon a vehicle which has a particular upgrade - so you can "whistle" for your Stormraven/Dreadnaught/Land Raider etc

Puritans are an elite unit with a minimum size of 1 which can add Apothecaries as an upgrade (solo "feel no pain" terminators....)

Deathknights can have a "Shunt" upgrade for 75 pts allowing them a one time 30" warp jump.

Urmm...I know there's more but that's the stuff that immediately stuck in my mind...

Oh and standard power armoured "tactical" Grey Knights are 100 pts for 5 models, +20 pts per extra model up to ten men total. And they can form Combat Squads.

Face Eater said:

When did it become OK to rip off the 2nd and 3rd matrix films? Since Cameron did it. Not least of which because that dreadnight makes no sense at all. You have mind impulse links, dreadnoughts, knights etc, do you really need to drive things as if they were a power loader? Even orks don't pilot dreads like that.

They've indicated before in fluff that Grey Knights have an aversion to entombing stricken brothers in Dreadnoughts, and it is only done in very rare cases. The Dreadknight is a compromise design that allows a living Grey Knight to go toe-to-toe with monstrous foes and still be able to operate normally when that level of weaponry is not needed.

Personally, I have always hated the 'exposed pilot battlesuit' design since the Eldar War Walker. It made sense in 'Aliens', since the power loader was not intended for combat, but for a military design it makes as much sense as a captain's wheel on the hull of a main battle tank.

Direach said:

Face Eater said:

Personally, I have always hated the 'exposed pilot battlesuit' design since the Eldar War Walker. It made sense in 'Aliens', since the power loader was not intended for combat, but for a military design it makes as much sense as a captain's wheel on the hull of a main battle tank.

Yeah. From the beginning of the third matrix movie, I was shaking my head going "No wonder humanity always looses. Nobody thought to put a SHIELD infront of the giant walker robot thingies and all of them were wearing cloth armor. Ten more minutes worth of thought would have done them some good in that reguard