Memories/Dark Cards and Events

By mattherobot, in Android

Hi all,

Bit of a disagreement tonight. I wanted to play Flint's memory card which moves him to a nightlife location and makes him lose three time. After that, I wanted to play a dark card which triggers off him entering a nightlife location.

It's my understanding that entering a location, drawing a card, placing a conspiracy piece, etc. are all events as described under the priority rules. That is, in this case, the memory card is irrelevant -- the event is now Raymond entering a nightlife location, and that can be responded to with one dark card. The other players held that me playing the memory was an "event" that I couldn't respond to with a dark card upon the movement taking place.

I think the point of the card is to set-up for other cards that trigger upon Raymond entering such locations, otherwise it would only serve as a minor annoyance. Is this interpretation correct? Does my definition of an "event" apply even without the memory card consideration? For example, a Louis card moves him to the NAPD. After this is completed, could a card that triggers upon him entering the NAPD be played on him?

Yes, you played correctly. Those two trigger on different things. The memory card to Ray's start of turn (on Earth, IIRC), this moves him to another location, and that's entering it. So now you play the card "when he enters a Nightlife location"... this Raymond, can never stop drinking...

I disagree, and I'm waiting for the official FAQ on this. I think that "move Raymond to a location" is not the same as "Raymond enters a location".

Thanks for the opinions. For those that disagree with my view, would you allow Ray (or any investigator) to draw a card if they are forced into a seedy or ritzy location? To me, "entering" is implied from being moved to that location and carries all the associated benefits and drawbacks.

I see it as all part of a single action, and so it should fall under the "one dark and one light card per action" rule.

For example:

Action: Raymond moves to some a location for 1 Time

Reaction (Dark Card): Raymond is moved to a seedy location. Raymond draws a dark card for entering the location.

Reaction 2: Another player wants to play a dark card that triggers when Ray enters a seedy location, but he can't, as per the "one dark and one light card per action" rule.

DuckAndCower said:

I see it as all part of a single action, and so it should fall under the "one dark and one light card per action" rule.

For example:

Action: Raymond moves to some a location for 1 time

Reaction (Dark Card): Raymond is moved to a seedy location. Raymond draws a dark card for entering the location.

Reaction 2: Another player wants to play a dark card that triggers when Ray enters a seedy location, but he can't, as per the "one dark and one light card per action" rule.

If I'm not completely wrong, it doesn't say "one dark card per action", but "one dark card per event."

Thus, even though Raymonds player only takes one action (moving him to some location), there are at least 2 events :

Action: Raymond moves to a location for 1 Time

Reaction to the event "Raymand moves somewhere": Raymond is moved to a seedy location via a dark card. Upon entering, Raymond draws a dark card as usual.

Reaction to the event "Raymond enters a seedy location": Raymond loses 3 time as effect of a dark card.

These two events are definitly not the same, and even though Raymonds player only moved him once, Raymond the investigator entered the seedy location and thus gave a new event other players could respond to by playing dark cards.

Or am I seriously wrong here somewhere?

Vitus_Prem has it right.

Rule-book says "they (dark cards) may only be played in response to the actions of that player (for example, that player starting his turn, that player moving his detective to a major location, etc.)."

And few pages after "only one dark card and one light card may be played in response to a single event."

Event and action are used as the same concept then, but the examples provided seems to suggest an active situation, not passive (the player does something and the others react with one card).

Thus, I think you cannot create a chain of dark cards starting from a single action.

BUT, Raymond Flint's Memories card are not dark cards! They don't count against someone's hand size limit, either.

So you can use a memory cards + a dark card + one (reaction) light card.

Saramund said:

Rule-book says "they (dark cards) may only be played in response to the actions of that player (for example, that player starting his turn, that player moving his detective to a major location, etc.)."

Wish I had the cards here right now...

Whats the exact text of the dark cards which make investigators move? Is the one playing the dark card moving the investigator? or do the cards force the investigator's player to move his detective somewhere?

Would make a huge difference when looking at this rule's examples...

Yes, of course.

I've assumed what Mattherobot said was exactly as it is

"I wanted to play Flint's memory card which moves him to a nightlife location and makes him lose three time. After that, I wanted to play a dark card which triggers off him entering a nightlife location."

BTW Mat, even if our speculations aren't right and you cannot use a memory card + a dark card, I think that loosing 3 time is not a minor annoyance.

Saramund said:

BTW Mat, even if our speculations aren't right and you cannot use a memory card + a dark card, I think that loosing 3 time is not a minor annoyance.

And in a 5 player game, chances are that this memory card will be played on Ray in turn 1 of the game. The other memory cards are a bit too specific and can be avoided. In my 4 games, I've not seen 2 of the memory cards ever had a chance to be played because Ray avoids the triggering condition.