Lets talk fire

By Toom2, in Mansions of Madness

Page 15 - top right

"An investigator or monster figure in the room at the end of it's owner's turn is dealt 2 damage."

Owner refers to the fire? or the the investigator/monster? example - Investigator walks past fire - in a safe room. Ends his turn. "sweet! i take no fire damage"

I play a mythos card to "move the investigator 2 space", and i move him back into the fire.

Owners turn -

If the investigator (singular), the fire wouldn't hurt him.

If the investigators turn (right before keeper) he would take 2 burn damage

If the end of the keepers turn (owner of the fire), he would take 2 burn damage.

Also, fire REALLY does spread 1 ROOM per turn if the keeper wants it as such. on an outdoor map, this is almost impossible for the investigators to do anything.

Toom said:

Page 15 - top right

"An investigator or monster figure in the room at the end of it's owner's turn is dealt 2 damage."

Owner refers to the fire? or the the investigator/monster? example - Investigator walks past fire - in a safe room. Ends his turn. "sweet! i take no fire damage"

I play a mythos card to "move the investigator 2 space", and i move him back into the fire.

Owners turn -

If the investigator (singular), the fire wouldn't hurt him.

If the investigators turn (right before keeper) he would take 2 burn damage

If the end of the keepers turn (owner of the fire), he would take 2 burn damage.

Also, fire REALLY does spread 1 ROOM per turn if the keeper wants it as such. on an outdoor map, this is almost impossible for the investigators to do anything.

At the end of the *figure's* turn. All figures - investigators and monsters - are damaged by fire.

As for your last point, the Keeper needs to the Pyromaniac action card to do this - he cannot do it at will. This also costs Threat.

This confuses me then. If a monster is lit on fire (has a fire token on them when they spawn > i.e. - a flaming zombie), and the description says when he takes damage he drops the fire token in the room he took damage in, wouldn't at the end of the Keeper's turn the Zombie take damage, and the token be dropped in the room, potentially also killing him because of the 2 damage even without the Investigators doing anything?

Another player said this wouldn't happen, yet I feel anything on fire would eventually burn if not dealt with.

Only 2 threat if I remeber right. The problem is, if the keeper lights the entire map on fire and his objective isn't kill all the investigators, all hes doing is making the game un fun to play and causing everyone to lose. If your keeper is doing this you should probably look into finding a new one.

The flaming zomibe does not take damage as far as im concerned, since it says no where that he does. He is not in a room thats on fire, he shouldn't be taking fire damage. The game takes place in teh Mansion of Madness, things aren't going to make "real life" sense. Just think of all those zombies traveling thru locked doors some how while the investigators have to solve the puzzle.

I suppose, but you think of the fact burning the corpses stops zombies from spawning, wouldn't something lit on fire also take damage? I suppose the purpose is to prevent Investigators from fighting flamed monsters because it may impede them if they end their movement..

Still think its cooler to have him burn lol..ah the good old days of Resident Evil Kerosene

I dropped.. I think it was 8 threat on my players to light the 4 main rooms (including the starting area) on fire for my players, splitting them off into two groups, forcing them to have to run to do anything, and corraling them towards the caves where a train of monsters did my bidding. Honestly, except for the professor (who I killed through.. other means, mwahahaha!) the biggest disadvantage to fire is psychological. Once the players realized it didn't hurt so bad to be in fire, they lived with it and progressed.

Of course, the fact I was bleeding my cards dry of traumas didn't hurt them.. much. :D

The flaming zombie does not take any fire damage until the fire token is in the room. Of course the new FAQ says that the zombie has to die before the fire token is put in the room.

Got a question about the flaming zombie as he relates to the game's disclosure/"secrecy" rules. Would you explain to your investigators that, if they kill the zombie, it will light the room on fire? Or would you keep mum and treat the zombie as a trap to spring on investigators?

In most cases I think that I'll err on the side of explanation, but I think there's something to be said for mystery and lite RPG elements when introducing players to the game. For example, in the story that has the campfire, I think that I won't explain overtly that they can toss bodies in the fire. I don't have a regular group, but the friends I'm going to coax to play are a clever bunch and they'll figure it out - they've got clues in the form of barricades and hiding places, and they're well-versed in zombie tactics.

Not sure how to treat the zombie, though.

"Guns, guns, guns, guns ... gold, gold, gold, gold..."

What I did, was, when someone asked during my turn, if I hadn't forgotten about dealing damage to the zombie, that "the Zombie isn't affected by the fire."
He asked "but the carpet is, eh?", which I responded to with "Not now, no."

They guessed that the fire would start as soon as it dies :)