I was planning on starting off my next rogue trader campaign with their ship being renovated in the Sol system, which means players wanting to stop of on Terra to take a look around. I'd like to hear how you would all handle including the capitol of the imperium in your games. How free would they be to move around? What dangers could they encounter on the most heavily defended system in the imperium.
My initial thoughts go something like this: There is a measure of power that is beyond the scope of the Rogue Trader game. This is the place where great masters of the imperium summon maddeningly gargantuan void ships and legions of planet destroying weapons to them at a whim. Just being within viewing distance of mankind's homeworld should tax a dynasty's resources as the billion eyes and ears serving the High Lords take notice of it's ship and requisition "small" amounts of funding and materials from the loyal servants to fuel it's vast industry.
Max level rogue trader crews with 150+ profit factor toast expensive drink over the burning remains of vast xenos empires as their fleet of ships burn them from the sky. Yet as they close to Holy Terra that feeling of overconfidence dwindles until they feel like nothing but another grain of sand ignored by legendary individuals a thousand times their betters.There should always be a feeling present that, even if they harbored traitorous thoughts and wanted to bring down mankind from it's capitol it would be near impossible to do so.