The Name of the Rose and the Eris Transform

By Ursca, in Dark Heresy Gamemasters

Possible Spoilers for those who haven't read The Name of the Rose:

I've just started reading my copy of Disciples and I have an overwhelming urge to convert The Name of the Rose to DH with the Eris Transform at the centre of it all. The more I think about it, the more perfect it is. It could be played almost straight up, except this time Jorge is most certainly in the right.

A good setting, a fun plot with lots of puzzles for the PCs to get involved in, a very 40k moral to the story (Forget the promise of progress and understanding. Ignorance is a virtue) and PCs can be involved effortlessly. The real Inquisition showed up to investigate in the book too.


Muahaha. demonio.gif

Interesting idea. Ofcourse, the book people are not allowed to read needn't necessarily be the Eris Transform, could in the 40K universe be almost any tome on daemons, the warp, the occult, xenos, or some other vile forbidden subject.

I had the same idea: not the Eris Transform, but Umberto Eco's Name of the Rose as a plot device.

It is an excellent story of intrigue, grittyness and sin in various forms. Plus the whole rival Inquisitor bit is a welcome touch.

If you develop a story, please let me know: I'd love to use it in my campaign (only one or two of them have seen the movie and noone's read the book).

I think the Eris Transform adds an nice kind of irony to the plot, and it mirrors Aristotle's Poetics from the original book quite well.

One way to tie it in to a running campaign would be to change the reason for the synod. The Inquisition might be present for any kind of debate of Ecclesiastical doctrine. You could even add a bit of a schism in there and allude to it in earlier games. This might give the acolytes a good reason for going and provide fodder for further adventures.

The monastery could be any kind of ecclesiastical outpost with a community close by. Perhaps an orbital station. Libraries and scribes are fairly self-explanatory, although the labyrinth would have to be changed. The 'signs' of the apocalypse can be anything.

Probably the best way to construct such a scenario would be to make a timeline noting what is happening at any given time and then just giving the acolytes free reign to stick their noses in. Clues can be planted pretty much anywhere.

A similar story that I was working with had the monastery a floating station in the atmosphere of a gaseous giant. Kind of like Bespin.

It hovers thanks to lost Adeptus Mechanicus technology (there isn't another device like it in the Imperium), and it was constructed to commemorate the resting place of a Saint who's vessel "crashed" there on the planet.

Added an interesting and surreal setting, that's for sure. Also, pilgrims of said Saint happened to be arriving there at the precise time of the conference. Perhaps the date chosen for this important discussion is the anniversary of the martyrdom of the Saint.