The description of the default challenge ratings seem to contradict itself with regard to spells and melee/ranged attack actions after reading the example.
Now it states that Melee and Ranged attack have a default easy (1d) difficulty and spells and other actions are a simple (0d) diff. All well and fine until you come to the example.
The example is a spell and consists of 2 challenge die (1 from action diff and 1 from an assumed standard 1 die diff) and 1 misfortune dice from tgt def.
Now i beleive that because casting a spell is a simple (0d) diff then should the check only be 1 chall die and 1 misfortune die. It would be 2 chall die if the caster wanted to quick cast of course and therefore added another challenge dice to the pool.
Is there any advance on this?
This is preety poor fantasy flight,, FAQs should not raise more confusion based an an already confusing subject leading to potentially FAQs an a FAQ.