Set up for story 1 says:
Cermony Room:
Nothing of interest, Sealed Door.
Garden
2B: Clue 1, Magical Lock
Sealed Door Says:
...the door simply will not open.
This door is locked.
Objective A says:
The keeper wins if the final Event card is resolved.
The investigators win if Walter (the named maniac) is killed.
Clue 1A says:
Reveal Objective. The keeper then places Walter in any room. Walter is a maniac with +4 heath per investigator.
Picking A for question number 1 and B for question number 2 creates a senerio that is pratically impossible for the investigators to win from the get go.
The keeper wins when the last even card is resolved. This means it is a race for the investigators to kill Walter before time runs out. The problem is, Walter does not apear on the board till all clues are placed.
I have had games with 1-2 investigators where they don't even discover all the clues (and it is still possible to win, depending on the objective)
For them to win here, this means the investigators have to discover all the clues (the last one being in the garden) just to get Walter on the board. Then he is summoned with a large amount of health, and if he is placed in the Cermony Room, he is behind a unlockable door clear on the otherside of the Manison. This makes a situation that is near impossible, if not completely impossible, for the invesigators to win at all. If your playing with 1-2 investigators it's probably impossible. with 3-4, it would only be possible if they had just happened to split up into two groups and one group just happens to be over near the Cermony room with some way (if there is a way) to open up the door, and ready to fight a mob that is going to have a obsurd amout of health that has to be killed in a limited number of turns.