We had a question from our first run through last night: Is there any way to prevent an "escaping" monster from moving past an investigator?
Granted, the monster was a shoggoth so there's few forces on earth that could actually stop it from moving past an investigator, but system-wise is there any way to do that? We made a desperate stand with the Elder Sign in the Foyer trying to keep it away from that door, which was actually a hell of a lot of fun (we lost and my wife started her Keeper career off with a win) but it highlighted the issue for us. Investigators have to evade to move out of a monster space, and monsters can move freely, but what if the investigators are actively trying to prevent something from moving past?