Knight Paladin

By Santiago, in Deathwatch

Knight Paladin Titan:

Type: Walker
Tactical Speed: 20m
Cruising Speed: 65kph
Maneuverability: +5
Structural Integrity: 60
Armour: Front 45, Side 38, Back 38
Size: Massive
Carrying Capacity: None
Crew: 1 Princeps Pilot

Weapons:
(Choose 2)
Knight Battle Cannon (Range 300, Heavy, S/2/-, 3d10+5X, Pen 8, Clip 100, Blast (8), Devastating (4))
Twin Linked Heavy Bolter (Range 150, Heavy, -/-/10, 2d10+10X, Pen 6, Clip 1200, Tearing)
Knight Titan Close Combat Weapon (Melee, 2d10+28 E, Pen 10, Power Field, Tearing)

Apocalyptic Barrage: When using the Battle Cannon in semi automatic fire mode against a vast horde of enemies triple the amount of magnitude damage it deals, the Titan may not move not move when using this special quality.
So when using this maneuver it will deal 39 magnitude damage against a Horde


Special Rules:
Super Heavy Walker: See Rites of Battle page 186
Enhanced Auspex Array: +10 Awareness tests up to 2 kilometers
Reinforced Hull: See Rites of Battle page 186
Titanic Critical Hits: See Rites of Battle page 186
Void Shields: The Knight Titan has a single void shield which only protects a 180 degree frontal arc, see Rites of Battle page 186

The Imperial Knight Paladin is one of the most common knight
class vehicles used by the noble families of the Adeptus Mechanicus
Knight Worlds. These hardy people live a feudal lifestyle, ruling over
agri-worlds that supply Mechanicus Forgeworlds with much needed
food. In exchange, they recieve techpriest delegations and several
classes of Knight one-man titans. The Knights are used as much in
time of peace for the protection of the valuable crops and home
defence as they are in time of war where the Knight orders make up
a reserve force to back up the larger Titan Collegios of the
Mechanicus proper.
The Knight Paladin is a balanced knight design, which is equipped with
a mix of ranged and assault weapons. It is more common than the heavier
Warden knights but is faster and deadlier in hand-to-hand combat. Using
the skill of its single pilot and protected behind it’s void shield, a Knight
Paladin will wade its way directly towards its foes, hitting them from afar
with it’s rapid-firing battle cannon before moving in for the kill in bloody
assault. When faced with the larger constructs of the enemy races, Knight
Paladins will call for the larger support of its Titan Legion cousins

Titan Legions are part of Deathwatch?

Nopes, but since the Warhound was in RoB I thought a Knight should be statted too

Ah, I haven't seen that book yet.

IIRC, the shield of a Knight is directional and only protects against attacks that strike it from the front.

HappyDaze said:

IIRC, the shield of a Knight is directional and only protects against attacks that strike it from the front.



I like it a lot, I may use it in future if thats ok?

just 2 questions about the battle cannon thing. first that special ability is that supposed to be if the titan hits twice it in fact does triple damage not double? or is it each shell does triple damage? or do semi auto blast weapons not work that way?

second has it been confirmed that blast and devastating stack that way (8+4+1forX)? because its not covered in the errata and by RAW an explosive weapon with blast 8 hits 9 times each hit of which inflicts 5 mag damage with blast (4)

"a blast weapon that hits a horde hits a number of times equal to its blast value" and "Weapons that inflict explosive damage (X)... count as having inflicted one additional hit" pg 359

And a Weapon with devastating (X) "if the target is a Horde, it reduces its magnitude by a number equal to the number in parenthesis every time it is hit by this weapon"

admitedly this interpretation of the rules makes frag missiles very useful and battle cannons downright stupid, so I'm not sure about it, has it been officially contradicted? if so I missed it

It fires twice (S/ 2 /-) and if it hit, no matter the amount of DoS it inflicts triple Magnitude Damage...

Blast (8) = 8 hits
X damage = 1 hit
Devastating (4) = 4 hits
-
Total = 13 hits
x3
-
39 Magnitude Damage

Thanks for posting this. I've always thought that the knights had appeal ever since their first mention in the original Epic game.

Nice set of rules, but one wonders why it even needs the Battle Cannon. The Heavy Bolter is a virtual ' I Win ' button in just about any non-vehicle situations in Deathwatch, and this one is Twin-Linked. Why not just have two of those?

BYE

H.B.M.C. said:

Nice set of rules, but one wonders why it even needs the Battle Cannon. The Heavy Bolter is a virtual ' I Win ' button in just about any non-vehicle situations in Deathwatch, and this one is Twin-Linked. Why not just have two of those?

BYE

Because that's how it's presented in teh Epic game and source material?

It's classic WartyK design - there's a space - let's stick a gun in it! The Adeptus Mechanicus don't seem to go for subtle, ergonomic or practical as design watchwords.

Nerd King said:

H.B.M.C. said:

Nice set of rules, but one wonders why it even needs the Battle Cannon. The Heavy Bolter is a virtual ' I Win ' button in just about any non-vehicle situations in Deathwatch, and this one is Twin-Linked. Why not just have two of those?

BYE

Because that's how it's presented in teh Epic game and source material?

It's classic WartyK design - there's a space - let's stick a gun in it! The Adeptus Mechanicus don't seem to go for subtle, ergonomic or practical as design watchwords.

Mouahahahah Why don't you put in HB over a TL battle canon, the joke was good. Epic Rules failures!

now we just need the deathwatch version of the greyknight dreadknight

Deathknight anyone ?

I was planning on tackling the Knight-series of sub-Titans after finishing rules for Robots. One question though. Why isn't ti armed with a Titan-class weapon. The admittedly small amount of material I have found on Knights indicate they care one Titan-class weapon.

now we just need the deathwatch version of the greyknight dreadknight

Deathknight anyone ?

I imagine we will see the Grey Knight Dreadnought variants in Daemonhunter for Dark Heresy. Daemonhunter is supposed to be available next month.