Fighting with two weapons.

By guest461286, in WFRP Rules Questions

If I have two axes equipped I can attack with both only if I have the Double Strike action card?

Yes, that is correct. Hopefully there will be some more dual wielding cards in Omens of War, but right now there's only "Dual Strike".

Thank you very much!

Remember, that if you have two axes equipped you are actually fighting with both as most 'single cards' are actually 15-30 seconds (or more) of blows, parries, ducks, swings etc. You look cool, you fight two-weapon style, there's just no massive rule change that gives you 2 attacks (or more) a round because dual wielding lets you swing more (or something...).

If you chaos-star you might drop your weapon, and you still have another, or maybe they are paired and have unique properties for being twin weapons... you can go any other route, and there are tons of 'cool' things you can do for dual wielding.

Just no other cards REQUIRE two weapons, or give you a mechanical benefit for it.

On the other hand if you describe HOW you use two weapons well, you might earn a white die from your storyteller if appropriate.

Does that make sense? (also agree on Omens)

Yes! Thank you!

I THINK when khorne comes we will have more detailed information and cards for dual wielding(like on horse fighting)

One house rule I been using for Dual wielding characters in my game is,

Second Swing.

**Required = wielding two weapons, your fatigue cannot be higher than your toughness to perform this manauver.

you may take 4 fatigue and make a second attack with your offhand weapon, (this attack cannot use the same action as what you used for your primary hand attack) if your first attack hit the target you recieve a (W) Die, but if your first attack missed the target you suffer a (B) penalty.

drtimuryilmaz said:

I THINK when khorne comes we will have more detailed information and cards for dual wielding(like on horse fighting)

I honestly hope not. Dual wielding doesn't let you attack 'more', doesn't let you attack 'faster' and doesn't do more damage. Sword and Board (or say Rapierre-main-gauche) is far more likely to keep you alive and let you tire out an opponent which is why there is no military unit of dual-wielders and it's a staple of high-fantasy stories. Considering the grit-and-grim of WFRP and their more 'reneissance germany' flavored theme I hope their fighting styles favor more the 'flow' of things (such as the wardancer) than just arbitrarily deciding that dual-wielding is better for some unknown reason.

That said, the classic slayer is pictured with two axes. Maybe a few more Slayer actions with dual-wields might show up in the Blackfire Pass expansion?

shinma said:

I honestly hope not. Dual wielding doesn't let you attack 'more', doesn't let you attack 'faster' and doesn't do more damage. Sword and Board (or say Rapierre-main-gauche) is far more likely to keep you alive and let you tire out an opponent which is why there is no military unit of dual-wielders and it's a staple of high-fantasy stories. Considering the grit-and-grim of WFRP and their more 'reneissance germany' flavored theme I hope their fighting styles favor more the 'flow' of things (such as the wardancer) than just arbitrarily deciding that dual-wielding is better for some unknown reason.

That said, the classic slayer is pictured with two axes. Maybe a few more Slayer actions with dual-wields might show up in the Blackfire Pass expansion?

There are many dual wielders within the warhammer fluff, other than the slayers. The Empire Militia (in units) uses two weapons in Warhammer fantasy battles, the wardancers you mentioned also do it. Pistolieers use two pistols at the same time. Most Heroes/lords in all the armies have the option to buy a second hand weapon. Some warriors of chaos can be equipped with it. Witch Elves. Waywatchers use it in close combat if I recall correctly. And those are just the units I came up with from top of mind, I'm sure there are more dual wielding units in the warhammer universe.

So sure, dual wielding weapons kind of sucks in real life, but in the warhammer world there are several examples and they use it effectively. But I can agree that we don't need a ton of dual wield cards, but I think one or two more would be nice.

Sehmerus said:

One house rule I been using for Dual wielding characters in my game is,

Second Swing.

**Required = wielding two weapons, your fatigue cannot be higher than your toughness to perform this manauver.

you may take 4 fatigue and make a second attack with your offhand weapon, (this attack cannot use the same action as what you used for your primary hand attack) if your first attack hit the target you recieve a (W) Die, but if your first attack missed the target you suffer a (B) penalty.

You give the second attack a [W]? Why would a second attack have a better chance to hit than the first attack?

I think it should always be more of a challenge to successfully hit with a second weapon. I would suggest applying a <P> to the second attack (regardless if the first one hit or missed), and reduce the fatigue cost.

The idea was if you hit something with the first swing you have made an opening and are balanced / poised to bring the second swing in the same manner. altho if you miss the lead swing then you are off balance compencating for the over exerted swing wich makes the next swing less accurate.

its just an obersvation that my players get and agree with so we use it, altho it doesnt come up often, since they are fatigued alot lately.

Precedent in the rules (there is an action card that lets a PC shoot a pistol then attack with a melee strike) adds a <P> to the second attack. Rapid fire adds an additional <P> per additional arrow. Personally, I think that it is inherently difficult to accurately make a second attack with a second weapon, not even enough to offset any "off-balance" that might be incurred from the first attack hitting.

Another suggestion might be a "dual wield" tactics talent card. Perhaps something similar to:

When socketed, all melee attack actions, when wielding a weapon in each hand, gain: [3x successes] = you hit with your second weapon for normal damage.