Quorem Card Cheese

By Blaarg, in Battlestar Galactica

timonkey said:

Gaius Frakkin Baltar said:

SableWyvern said:

I've definately seen the humans lose even though the President had the whole Quorum Deck. It just wasn't via combat.

Well then the humans were playing badly, prioritizing Quorum cards over skill cards they could be drawing. Whether or not the humans are doing well, it's very expensive in terms of resources (actions and Executive order) to draw the whole Quorum Deck. If they've spent the time doing it, then they deserve to benefit extremely.

Or the cylons have been playing well.

Or chance just didn't favor a human victory

Or the game just dragged on a long time

etc etc etc

This is not the point. The bottom line is this: If the game gets to this point, where the same card can be used over and over again, then it becomes boring and frankly stupid. The Quorum deck should be powerful, I agree, but it shouldn't be repetitive. This is why they remove the food rationing/inspirational speech cards game upon successful use. I'd rather see cards improved, but removed from the game then used over and over again.

I guess nobody agrees with me, but I bet if you witness the same kind of abuse you'll understand.

Oh, and to all the people who claim '"the cylons were playing poorly to let the humans get to that point," know this: The cylons ended up winning that game.

And the Cylons can use the Caprica location over, and over, and over. Or the Cylon fleet location to force march centurions, or have base stars or raiders fire, over, and over, and over. Or the Human fleet location, pinching those engineering cards you might have had to spend an action to draw, over, and over, and over...

Frankly, the conditional reusability of Quorum cards against the weakest aspects of the Cylons (yes, Cylon fleets are their weakest aspect) really doesn't bother me. Unless there are already Centurions on board, I think you might be barking up the wrong tree.

Gaius Frakkin Baltar said:

I guess nobody agrees with me, but I bet if you witness the same kind of abuse you'll understand.

I've seen this happen a few times, yes it can trivialize combat if it gets to this point, and it is a big boon for the humans...but there are so many other variables the cylons can employ that ultimately it evens out. However, the first time it happens to you as a cylon player you get a general sense of "are you ******* kidding me?"

I'm with you that it can make space combat very anticlimactic, but like you said, even in that example the humans still lost so ultimately it works out.

Personaly I'm not to worried about abuse of the Quorem deck. The tactic locks up a character and drains players hands of cards they could otherwise be using to oppose crisis cards. Even better the guy they are feeding all these cards to could be/become a Cylon. If I ended up being a Cylon in the early game I'd also encourge the loss of population (rather than our other more precious resources) meaning that in the end game a bad roll or two could land the humans in hot water. There are plenty of ways round the problem IMHO.

Kahadras

Gaius Frakkin Baltar said:

Our gaming group sees Human victories probably around 60-70% of the time. There is a lot of table talk and the humans work together and advise about what would be the best course of action on any public decision. So if anyone isn't playing ball it becomes apparent immediately. If someone makes a move that is not universally understood as in the humans best interest, then will ussually be thrown in the brig, this has resulted in human players spending serious time in the brig, but it also means our cylon players have to be extra cautious when acting in the cylon's interest. It's very hard for the unrevealed cylons to do their job with this level of table talk.

I've thought about attempting to play the game with more limited table talk.

I've seen this kind of culture in game play before. What I suspect is happening is that everyone bar those who know they are cylons are working to ensure that the humans win. If it's an even number they're probably also trying to meta-game the sympathiser card. This is because they believe the object of the game is for the humans to win. If the humans lose then although technically the cylons win the focus is on the fact that the humans have lost and, probably, the cylon player regards themselves as someone who is unlucky enough to be a cylon and is acting as an obstacle rather trying to win.

This probably won't change. However, to change it the players need to get a different mind-set. In this case the game has to be understood as one with two teams where one of you is likely to have to change teams at half-team. Therefore, as a human player at the beginning of the game you need to ask yourself, "how am I going to win after half-time if I turn out to be a cylon?" This means getting yourself a plan (e.g. focusing on destroying a particular resource) and, maybe, getting someone in the brig before the second round of loyalty cards. If the players start to think that way you should end up with paranoia and suspicion by default.

Mattr0polis said:

For me, it's like, the fact of the matter is, if I start the game and see my loyalty card is a "not a cylon" card then I know that I 100% can trust myself, and I can't trust anyone else, at least not fully.

Actually you cannot trust yourself either at that point. Thats one of the major features of the game. At the start of the game all you know is that you think you are not a Cylon. At halftime that can change. Not to mention that even once you have your second round card you cannot trust yourself fully because a Cylon might reveal and hand off another Cylon card to you at any point.

Everyone might be a Cylon, at any point up to the revealing of the last Cylon. Only then can you trust yourself and only then can you trust the others fully.

myrm said:

Mattr0polis said:

For me, it's like, the fact of the matter is, if I start the game and see my loyalty card is a "not a cylon" card then I know that I 100% can trust myself, and I can't trust anyone else, at least not fully.

Actually you cannot trust yourself either at that point. Thats one of the major features of the game. At the start of the game all you know is that you think you are not a Cylon. At halftime that can change. Not to mention that even once you have your second round card you cannot trust yourself fully because a Cylon might reveal and hand off another Cylon card to you at any point.

Everyone might be a Cylon, at any point up to the revealing of the last Cylon. Only then can you trust yourself and only then can you trust the others fully.

My point was that if I start as a human, then I can trust myself and know that at this point my actions are going to be to mostly help the humans win, thusly I want the Presidency or Admiralty myself because I know I can trust my own motives over the others. If I turn out to be a Cylon then I STILL would have wanted the Titles and now it works even more in my favor.

That's why I don't understand why people would shy away from wanting the Titles. The only reason for not trying to take the Presidency from a shady person is if it will make you look more shady by taking it. (And a President asking for everyone to keep EO-ing him so he can draw the whole deck and play Authorize Brutal Force every turn, potentially costing us Population and distracting us from other more important actions CAN be pretty shady at times).

That's all I'm saying.

myrm said:

Mattr0polis said:

For me, it's like, the fact of the matter is, if I start the game and see my loyalty card is a "not a cylon" card then I know that I 100% can trust myself, and I can't trust anyone else, at least not fully.

Actually you cannot trust yourself either at that point. Thats one of the major features of the game. At the start of the game all you know is that you think you are not a Cylon. At halftime that can change. Not to mention that even once you have your second round card you cannot trust yourself fully because a Cylon might reveal and hand off another Cylon card to you at any point.

Everyone might be a Cylon, at any point up to the revealing of the last Cylon. Only then can you trust yourself and only then can you trust the others fully.

No, you can always trust yourself. You just might not know what's in your best interest from turn to turn ;)

Sinis said:

myrm said:

Mattr0polis said:

For me, it's like, the fact of the matter is, if I start the game and see my loyalty card is a "not a cylon" card then I know that I 100% can trust myself, and I can't trust anyone else, at least not fully.

Actually you cannot trust yourself either at that point. Thats one of the major features of the game. At the start of the game all you know is that you think you are not a Cylon. At halftime that can change. Not to mention that even once you have your second round card you cannot trust yourself fully because a Cylon might reveal and hand off another Cylon card to you at any point.

Everyone might be a Cylon, at any point up to the revealing of the last Cylon. Only then can you trust yourself and only then can you trust the others fully.

No, you can always trust yourself. You just might not know what's in your best interest from turn to turn ;)

Definitely true I had a game where I was admiral and jumped us from 3 to 6 distance then became a cylon. We saw no more attack cards and lots of jump activations. they jumped early each time with pop to spare.

Sometimes its like that we didnt have cylons till sleeper in a 5 player game