Unopposed and opposed checks.

By guest461286, in WFRP Rules Questions

Which checks are unopposed?Checks that instructs you to simply test a characteristic such as the Channel Power's action card Channeling(WP) are unopposed checks?

A spell that instructs you to test Willpower against your target's willpower is an opposed check and it follows the rules for opposed checks by comparing the two opposed characteristics right?

A check against your target's defence,such as a basic melee strike, is an opposed check that follows different rules?

Excuse me for the silly questions but I want to be sure that I am understanding everything right.

Thanks for your support!

When casting the spell Flameblast which instructs to test Spellcraft(Int) the challenge level is considered simple(0 purple dice) under normal circumstances,right?

If the action card does not have a "vs" then it is definitely an unopposed check.

If the action card is "vs" anything other than Defense, it is an opposed check.

If the action card is "vs Defense" then the default difficulty is 1d, with the GM having the option to make it an opposed check or otherwise adjust the difficulty.

Hey shadow,

This is kind of a wierd topic. So, by default combat cards (meaning melee, and ranged actions) default to 1 purple + anything listed on the card. This is the 'vs defense' rule.

As far as I can tell (and my group has had some talks about this) here's the following:

Unopposed - anything that doesn't have VS on the cards. So for example Channeling(WP) or Leadership(FEL).

Opposed - but static: Pyroblast or cast cards. All spells are actually by default 0 purple, which is why the ones that are opposed (such as pyro) have a purple as a diff by default. Why this is? I'm not sure. Probably to manage chaos stars. But there's a few places this is showcased/listed.

Opposed but flexible: Non-combat Social actions. Usually in the examples these are the ones they use for the < half, less but more than half, equal to, higher than, and doubly higher than purple die difficulty scale.

Now, at first I thought this was kind of dumb, they should have picked just 'as on the card' and stuck with it and put all the little purple diamonds in on the combat actions. I still think spells and combat actions should be that way, but I realized even though the 'general rolls' and 'social actions are more penalized' people tend to do them mostly when they're sitting around and not eating fatigue and maneuvers in combat. So social actions tend to get a lot more 'assist' than the others, so the purps are offset.

Again, I'll try to get you some page quotes once I have my book in front of me.

EDIT - or you can listen to dvang who snuck in a post before I hit submit ^_~

Thank you both for the help!!!