Dark Elf Beginners Deck

By Blaquesmith, in Warhammer Invasion Deck Building

Hi Guys!

I´m playing WH:I for one week now and played from the beginning DE. I would like to read your comments and improvements about/for this deck about it.

Thanks in advance for your help!

3 Walking Sacrifice
3 Shades
3 Corsairs of Ghrond
2 Vile Sorceress
3 Seasoned Corsair
3 Wight Lord
3 Countess Iseara
3 Angi'arie


2 Har Ganeth
3 Contested Village
3 Warpstone Excavation
3Slave Pen
3 Soul Stealer


3 Offering to Hekarti


2 Lash the Prisoner!
3 Whip the slaves
3Seeking New Slaves
3Call the Blood
3 A Slave For Every Occasion
3 Raise Dead

It´s 57 cards in total but I do not know where to cut the cards.

Welcome Blaquesmith to this wounderful game!

You have built a very interesting Dark Elf deck, but from my point of view there are some loose ends.

I do not really understand what purpose Countess Iseara has in your deck? Which unit shall gain Necromancy? Angi'arie is a little bit expensive to my mind. I would add another Vile Sorceress and I like the Naggaroth Spearmen.

Raise Dead works better in decks with heavy units (with costs of 6 or more). Soul Stealer is a lot of fun to play but not nearly as effective as you wish because of all the support removal cards. I would include 2 copies at most.

You do not have so much sacrificing units to use the tactics Lash the Prisoner! and Whip the Slaves. This cards consorts well with Crypt Ghouls and Veteran Sellswords.

To make a long story short as a beginner I would concentrate on one deck theme (e.g. sacrificing, controling other units, necromancy) and would build my deck around it.

Hi Philos!

Sorry for my late reply... Vacation :) .

Thank you very much for your comments.

The Countess is in the deck because I feel like I don´t have enough "punch" in it. But you are right that the DEs have other advanteges than "punch" from my point of view.

Honestly spoken, I just like Angi´arie :) but I will consider your idea with the additional sorceress and the spearmen.

Ok I will cut Raise Dead from my deck and Soul Stealer as well to two cards.

I would like to play a control deck. Do you have any suggestion of some "must have" cards for such a deck or would you cut other cards in my previously posted deck. Do DEs good with Skaven?

Thanks for your help.

DEs were once the best race to run Skaven and they are still strong as long as you don't run into a competive dwarf or emopire deck. Master Rune of Spite, Iron Discipline and Church of Sigmar really hurt those poor rats.

Here is a basic build you can use. Feel free to tune it to your playstyle. Hate + Chittering Horde is still a strong combo. Seeking new Slaves would also be a nice addition.

http://deckbox.org/sets/21926

Thanks grille!

Your deck looks pretty interesting. I will try this one and probably report how the games went.

Hi guys!

I tried the DE/Skaven deck. But I think I´m either too dumb or it´s not fitting my playstyle.

I brought up a new deck with DE only and would like to hear your opinions for this deck.

Unit (20)

3 Corsairs Of Ghrond

3 Seasoned Corsair

3 Shades

3 Vanguard of Woe

2 Vile Sorceress

3 Walking Sacrifice

3 Wight Lord

Tactic (13)

2 Beguile

3 Caught the Scent

2 Dark Visions

3 Seeking New Slaves

3 Whip the Slaves

Support (17)

2 Advanced Engineering

3 Contested Village

3 Slave Pen

3 Soul Stealer

3 Warpstone Excavation

3 Witch Hag´s Curse

As I´m from Germany and we decided in our group to use the german cards, I only use the german battle packs.

I´m suggesting that I change the "Vanguard of Woe" against an DE unit from the new battle pack... as explained I only have the german packs and as far as I can see deckbox has not yet updated their database with the new cards... this DE unit forces the other player to discard two cards from his deck when this unit attacks.

Another card I´m not so sure about is "Beguile" Should I change it for "Withering Hex" to get a little bit more control?

Thank you very much in advance for your help!

Blaquesmith, Hallo!

There's not much to criticize about your deck. aplauso.gif

Personally I would replace Vanguard of Woe, because I do not recognize a discard theme in your deck. To me, one of the most important Dark Elf units at the moment are Dwarf Slaves. Think of facing Empire with Hidden Grove and Verena.

I have no clue why Beguile is so popular in many Dark Elf decks right now, but maybe you will tell me. To my mind there are better tactics as Call the Blood or Hate.

Which card do you wish to find with Dark Visions? You still have Advanced Engeneering to filter your draw.

I prefer Withering Hex over Witch Hag's Curse. Especially if you manage to attach Withering Hex to the one and only Contested Village in your opponent's quest zone in early game (special greetings to Grille at this point demonio.gif ).

Ok I made following changes:

Unit (20)

3 Corsairs of Ghrond
3 Dwarf Slaves
3 Seasoned Corsair
3 Shades
2 Vile Sorceress
3 Walking Sacrifice
3 Wight Lord


Tactic (11)


2 Call the Blood
3 Caught the Scent
3 Seeking New Slaves
3 Whip the Slaves

Support (19)


2 Advanced Engineering
3 Contested Village
3 Slave Pen
3 Soul Stealer
3 Warpstone Excavation
2 Witch Hag's Curse
3 Withering Hex

I dropped the Vanguard and cut Witch Hags Curse down to 2 copies. Will this still be useful or should I drop WHC totally? Maybe another card from the new battle pack... there is a card which forces the opponent to sacrifice a unit. (**** I should buy the english version :) )

Or I could add another Call the Blood...


Your deck looks solid. The only thing that doesn't seem optimal is the tactic section. Beguile and Dark Visions I only play when I need spells for feeding Plague Monks my discard deck. As long as you don't have Call the Blood in your deck Beguile seems like it can get out for a more useful tactic. Dark Visions are still a good 1 turn card because DE has not so good (beginning) 1st turns when they don't have Innovation or a Village on hand.

I think you can also take Whip the slaves out as you already have Slave Pen. I would also add Har Ganeth since it can boost your early game with Walking Sacrifices and also can combo with other units you have in your deck (Vile Sorceress (3x), Corsairs, Vanguard) when you can't use it on your opponent. Hate is a card that I always take when there is place for it. It can really mess the stronger dwarf 1st turns and is a problem for every opponent. In later turns it can mess "keep resources" tactics from you opponent. Overall a good and versatile card.

Vanguard of Woe are still a good unit and are always willing targets for slave pen. Can sometimes make a difference when you could attack with Shades and after that further reduce opponents hand cards with Vanguards. Do you want to change them for the discard cards unit or that one that gets power when opponent discards cards?

One of the differences between Witch Hags Curse and Withering Hex is the game state. In early game Withering Hex is more strong (as Philos mentioned ;) ) because it slows the opponent down. In midgame that one power symbol won't matter too much but than Witch Hags can have a major impact in negating strong or key units that you may cannot (or don't want to) remove. Dwarf Rangers, Slayers of Kharak Kadrin, Wilhelm come to mind and if you don't find an enemy target you can still make your Clan Moulder into a solid defender. I like both hexes and it's always hard to decide which one to take.

@ grille

you´re talking about Disciple of Malekith. This unit gets power when my opponent discards from his hand. It´s an interesting idea in combination with the Vanguard and Caught the Scent I think.

I changed my deck with regard to this idea. Still I don´t know if 52 cards isn´t too much. But I don´t know which cards to cut.

Unit (23)
3 Walking Sacrifice
3 Shades
3 Vanguard of Woe
2 Vile Sorceress
3 Corsairs of Ghrond
3 Seasoned Corsair
3 Disciple of Malekith
3 Wight Lord

Tactic (10)
2 Call the Blood
2 Beguile
3 Caught the Scent
3 Seeking New Slaves

Support (19)
3 Warpstone Excavation
3 Contested Village
3 Withering Hex
2 Advanced Engineering
2 Har Ganeth
3 Slave Pen
3 Soul Stealer

And to decide which Hex you should use is really difficult :)

52 cards couldn't be too much. I guess you can play 53 card decks and often you wouldn't even notice it effectivly. Especially when building a new deck I often play it with 53-55 cards and after playing a few games you will surely know what cards were not effective and know what to cut out.

I think you´re right. I will just test this deck this evening.

As you played for a longer period than me... from your experience. Could this deck work? I know draw etc plays also a significant role.

This evening I will play against a Verena-Deck (my favorite oppenent. Copying strong decks and loosing with ´em ;) ), Orc/Skaven (good player and the strongest of my group), HE (fun to play against. The player uses lots of indirect damage) and Dwarfs (annoying but also fun to play against).

As I said it looks solid but you should really think about Dwarf Slaves because that one development more on the field can make a difference (not only against empire). You are playing against different kinds of decks so you can't have a ultimate deck but as it looks now it can win if played right. Of course empire is really strong and can wreck your plans if they have Church of Sigmar and Iron Discipline but you can't forsee card draw and how your opponent plays so play as many games as you can and learn from them. Tell us how it worked out.

I didn't play that much since release of Chaosmoon and didn't play with the new restricted list so I don't know how much that affects actual play in a match. I want to play DE soon with the discard and a control theme after that I'll know more. Still think that orcrush with development control works well against every deck.

Good morning!

I was able to test my last posted deck and it worked 3/5 games. The two games I lost, had a bad draw and I just did not find in the game.

BUT with the changes and new restrictions I came up with a new deck which I would like to test within this week.

It includes cards from the new battle pack. C&C always welcome. I´m cutting the Disciple of Malekith and Soul Stealer.

I´m just asking myself if I change Witch Hags Curse for A Slave For Every Occasion. WHC is quite strong I know but with luck I can get more creatures from my opponent with ASFEO. Or should I replace Advanced Engineering for ASFEO? I´m not sure.

And for grille: I always have Dwarf Slaves with me to add them to my deck ;) . And you´re right. They saved my ass the last time :) .

Unit (20)
3 Walking Sacrifice
3 Shades
2 Vile Sorceress
3 Corsairs of Ghrond
3 Frenzied Witch Elf
3 Seasoned Corsair
3 Wight Lord


Tactic (15)
3 Call the Blood
3 Beguile
3 Caught the Scent
3 Sacrifice to Khaine
3 Seeking New Slaves


Support (16)
3 Warpstone Excavationt
3 Contested Villaget
3 Witch Hag's Curse
2 Advanced Engineering
2 Har Ganeth
3 Slave Pen

If you are using Witch Elves, I strongly advise you
to pick up Alluring Chosen and Dark Abyss as well.
Nice synergy imho.

Hi Severance!

You are reffering to the "mill-effect"? It´s also a nice idea. I keep that in mind. Tomorrow I will have another session.

Thanks!

Something like that maybe?

Unit (23)
3 Walking Sacrifice
3 Alluring Chosen
3 Shades
2 Vile Sorceress
3 Corsairs of Ghrond
3 Frenzied Witch
3 Seasoned Corsair
3 Wight Lord


Tactic (11)
3 Caught the Scent
3 Sacrifice to Khaine
3 Seeking New Slaves
3 A Slave For Every Occasion


Support (16)
3 Warpstone Excavation
3 Contested Village
2 Advanced Engineering
3 Dark Abyss
2 Har Ganeth
3 Slave Pen

Yes, this one looks good.
But i'm not sure about having 3 copies of "A Slave for every occasion" -
it's totally useless before turn 3-4, so i suggest you to remove 1 copy of "slaves"
and 1 copy "seeking new slaves" and try puting 2 copies of some offensive tactics:

Like "We need your blood" - great synergy with you hp removal abilities,

or "Sacrifice to Khaine" - nice tactic, you can use it (to kill high cost units) after clearing opponnents cannon fodder with your - hp actions.

Hope these ideas will help.