Loser vs. Filch Wild Flare

By Anu3bis, in Cosmic Encounter

Interesting timing question for y'all:

Red (Loser) attacking Blue (power irrelevant).

Loser calls upset.

Blue has wins by 2, so blue loses.

Blue pulls out the Filch flare wild. Proceed to get caught three times in a row attempting to steal, takes ships off the planet being attacked.

As a result, Blue's total is 3 ships lower, Blue loses, and therefore wins!

==

I think the timing is suspect - the resolution is already complete, and the flare comes in too late.

What do you think?

Anu3bis said:

Interesting timing question for y'all:

Red (Loser) attacking Blue (power irrelevant).

Loser calls upset.

Blue has wins by 2, so blue loses.

Blue pulls out the Filch flare wild. Proceed to get caught three times in a row attempting to steal, takes ships off the planet being attacked.

As a result, Blue's total is 3 ships lower, Blue loses, and therefore wins!

==

I think the timing is suspect - the resolution is already complete, and the flare comes in too late.

What do you think?

I would tend to agree with you here, as Flares by default can only be used once per encounter, and assessing who wins/loses is part of the Reveal phase, not the Resolution phase (that's when you carry out the effects of the win/loss).

It's also a rather d-ick move, even for C.E. The intent of the Classic Wild Filch Flare is not to get caught .

But the Classic Wild Filch Flare really is at 90 degrees to normal play. I'm curious what the masters say...

That encounter is not over until you either regroup again (if offense won on its first encounter) or move on to the player on the left.

So ... illegal play that violates both halves of the italicized text on page 13.

Big Head Zach said:

It's also a rather **** move, even for C.E. The intent of the Classic Wild Filch Flare is not to get caught .

"Intent"? This coming from a game where you can cancel your own power with Cosmic Zap and play a card called Plague on yourself? That's just ingenuity.

Anu3bis said:

Interesting timing question for y'all:

Red (Loser) attacking Blue (power irrelevant).

Loser calls upset.

Blue has wins by 2, so blue loses.

Blue pulls out the Filch flare wild. Proceed to get caught three times in a row attempting to steal, takes ships off the planet being attacked.

As a result, Blue's total is 3 ships lower, Blue loses, and therefore wins!

==

I think the timing is suspect - the resolution is already complete, and the flare comes in too late.

What do you think?

I'm also of the mind that (in this scenario) the Flare card came in too late, Blue played in in the Resolution Phase because the winner had already been determined.

Whether or not the 3 uses of the Flare was legal is debatable, which I guess is why this is now the alternate Flare. Once caught the first time he would have had to reveal the Flare, and since a Flare can only be used once per encounter, it stands to reason, at most, he should have lost 1 ship. The question that comes up, though, is: Does your cheating now have to stop until the encounter ends if you need to reveal it? If so, then as I mentioned, that would be considered your one use of the Flare --- but if not, and you could continue cheating in the same encounter you got caught and had to reveal, then there really is no limit to the use of it.

I guess this is one of those questions for an official FAQ.

Right, even in "Freewheeling Flares," you are only supposed to use each individual flare once per encounter. Once he is caught and reveals the card the first time, that's it for that card that encounter. Of course, house rules prevail, so if you allow it, go for it. As for the timing, Wild Filch says ANY PHASE, so reveal and resolution are both perfectly legitimate times to use the card, as those both qualify as one phase. Timing isn't an issue whatsoever, but the amount of times the flare was used is.