Creatures

By Pavlovian, in Anima: Beyond Fantasy RPG

I have a few questions on creature creation:

1) Creatures get as much DP as a character of the same level. Is this right?

2) With its DP, I buy Essential Abilities, Powers, and Primary/Secondary stats from their class. Is this right?

3) If I make an elemental, am I forced to take the Elemental Form power?

Then, on creature evolution.

1) Do creatures gain a stat increase every even level?

2) If so, can these increases go beyond 10 or do I need to buy Attribute Increased Essential Abilities?

Greetz

Pavlovian

Also, do creature gain extra attacks if their Attack ability reaches 100, 200, etc. or do they only gain extra attacks with the Additional Attacks ability.

Greetz

Claudio

Personally I treat creatures exactly like a pgs...only, they have access to nice powers and when you first roll them, you can choose to spend or gain a few points with essential abilities. That's about how I rule it.

You are basically right. Creatures have a normal class, just like any other PC or NPC, but they also have other things to spend their points on, including their stats.

I believe that if their attack gets above 100 they get extra attacks for free just like everyone else. That being said, there are plenty of ways for PC's to pay for extra attacks without getting their attack to 100.

When building creatures don'e forget to by them skills, especially if they are going to be summoned creatures. This is not so important if all they are is a monster for the PC's to kill.

Ok, tnx for the advice and the answers.

Greetz

Pavlovian

Well, some Secondary Abilities come in handy even for slaughterhouse dawgs. Take, for example, a lot of the Perception Abilities, not to mention Resist Pain, etc.

Absolutely, Secondary abilities are useful in al sorts of creatures, and just about any creature should have some or another secondary abilities. So don't forget them. If you do your creatures quickly become flat combat monsters.

I'm trying to find a way to limit "creature abilities" , PC classes have a 50% or 60% limitation in their abilities, why wouldn't monsters be limited also? I'm thinking to put a maximum of Gnosis x 2 to spend on creature abilities each level, and maybe Gnosis x 8 at first level

The biggest limit on creatures is that they MUST be built by the GM. Do not allow your summoner to build his creatures. That being said, I am pretty sure that the standard limitation, 50% on attack and defense, as well as all class limits still apply. If you spend all a creatures points on the "powers" that you can get for creatures, then I imagine that their actual combat stats are going to be pretty low.

Hrathen said:

The biggest limit on creatures is that they MUST be built by the GM. Do not allow your summoner to build his creatures. That being said, I am pretty sure that the standard limitation, 50% on attack and defense, as well as all class limits still apply. If you spend all a creatures points on the "powers" that you can get for creatures, then I imagine that their actual combat stats are going to be pretty low.

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