Nerd King said:
HappyDaze said:
kenshin138 said:
That's not too unusual. Most people think of Devastators as being one-dimension gun-luggers. I'm considering making one with Second-in-Command and seeing if I can pull off a high Fellowship leader with a big gun fetish.
HappyDaze said:
I'm considering making one with Second-in-Command and seeing if I can pull off a high Fellowship leader with a big gun fetish.
I've been talking to my Dark Heresy group about possible Deathwatch PCs they'd like to play and the guy we have who normally runs the "wise cracking social character" of the group and (whatever rpg we play) normally ends up as the de facto leader is keen to play a Devastator.
I could forsee him still in a leadership role, if anything just because that's our group dynamic. But whether he is the "appointed" KT leader for a mission might be a different thing. There could be times when the Watch Captain assigns another character as the lead but the way the team works he relies upon and looks to the Devsastaor (the informal team lead) for guidance and advice - but still folowwing the chain of command.
Also (and forgive me as I don't have the books to hand) doesn't the rulebook say something along the lines that even though the Devastator role is early in the SMs career the Deathwatch gives seasoned marines the opportunity to return to a role they feel most akin to? In that way a Tactical marine from one chapter (possibly almost ready for promotion to the 1st Company) could be seconded to Deathwatch for a while where he can play the role he felt most akin to - that of a Devastator. Weapons load out isn't always going to be an indicator of seniority.
Plus the PCs in our games should be heroes - stand outs from the ranks of elite Astartes. These are the guys we are telling stories about - they should be MORE special and MORE unique than the already amazing individuals in the Deathwatch. If the Vet Space Wolf holds a thick smoke in his jaws while mowing down tyrannids with "Vera", his trusty Heavy Bolter - and the players and GM are having fun - so be it. It will certainly make for a memorable game.
They can branch into one of the Advanced Specialties to reflect a change in direction as well. For example Keeper or Watch Captain.