Rules

By Saifur, in Warhammer: Invasion The Card Game

Hello , i got question after my first game :


Regarding emissaries - rules say you can start intrigue in enemy province if there are no towers ( again my first question ? ) , no forts and no cities or enemy armies. But it also says that every time a player conquers province , he replaces one of his units with fort. Than how is it even possible to start intrigue if forts are always placed after province is conquered ???? That would mean that enemy province will ALWAYS have fort ???

Ummmm....I think you have the wrong forum. Not sure what game you're talking about.

It was meant for the Age of Conan forum.

Yes , i am sorry , i posted in the wrong forum :D . But anyways i also have a questions about warhammer invasion .

1. If you want to play card as development , do you also play that card cost ? Also , if you decide you need any of the cards you placed as development , you can take it back and play it at any time ?

2. If you dont have any unit placed in section currently under attack , there is nothing you can do to stop the damage done to your city ? You just have to wait for your next turn to place unit there ?

1. You can place one card per turn face down as a development for no cost. You can look at your face down cards at anytime, you cannot return them to your hand unless a card effect tells you to do so (Long WInter, Abandoned Mine)

2. Other than playing a tactic that destroys their units or cancels damage.