Bilateralrope said:
Telosse said:
I also note that it moves you 2d10 meters, but you need 3 dice to show the same number for bad things to happen.
Indeed. You do, however, roll one aditional dice to determine the direction, using the "Missing" rules on page 248 in the core rulebook. Thus bringing the grand total to 3 dice, giving it a 1% chance to get stuck in the imaterium for a few rounds... Worth the risk I belive.