Confused about healing

By Sakri, in WFRP Rules Questions

I have a few questions about healing based on the info on pages 64-65 of the basic rulebook.

Do the rules under the headlines "Rest & Recovery" and "Long-Term Care" stack? In other words, can a character benefiting from long-term care get assistance from First Aid or Medicine checks as explained under Rest & Recovery, or does he only get the easier Resilience check and automatic expertise die from a doctor trained in Medicine as explained under Long-Term Care?

Also, what exactly is meant by "standard healing" in the third paragraph under Long-Term Care? Does it refer to the previous paragraph or to the info under Rest & Recovery or both?

Also, can a character benefit simultaneously from a First Aid check and Medicine check as described under Rest & Recovery? Or is it one or the other? If both are allowed, can a single character provide both?

Regarding first aid & immediate care, it is mentioned that "Outside of a structured encounter, a character can benefit from one successful First Aid check per scene, or per the GM's discretion." However, it doesn't mention whether a particular wound can be administered to multiple times, or only once. Which is the case here?

Join the chorus, brother!

Dang, so there are no answers? Does FFG have some kind of customer service department that answers to rules questions? Does the community have a consensus on good interpretation of the rules?

Ok there Skari! I've been meaning to give this a crack, but didn't have my books on me (or time when I did). Sorry bout the delay.

Sakri said:

I have a few questions about healing based on the info on pages 64-65 of the basic rulebook.

Do the rules under the headlines "Rest & Recovery" and "Long-Term Care" stack? In other words, can a character benefiting from long-term care get assistance from First Aid or Medicine checks as explained under Rest & Recovery, or does he only get the easier Resilience check and automatic expertise die from a doctor trained in Medicine as explained under Long-Term Care?

Rest and Recovery has two rules in it: Resilience check after a night's rest, and First Aid/Medicine helping said recovery check.

As far as I can tell Long Term Care will stack with this. The phrase 'another option' is not exclusive (at least via english). The 3rd paragraph also indicates this.

The key benefit of LTC is +1 expertise (potentially) and -1 challenge (always). The downside to LTC is that the character must have clean, restful conditions, and spend his whole time resting. IE they can't go shopping and adventuring, they have to stay put and basically be an invalid for a couple days while they get healed up.

So yes, as far as I can tell the two do stack. ( Also without stacking it seems odd that it's better to have someone with medicine help you in battlefield conditions, than resting with shallayans).

Sakri said:

Also, what exactly is meant by "standard healing" in the third paragraph under Long-Term Care? Does it refer to the previous paragraph or to the info under Rest & Recovery or both?

So as per R&R rules, you heal your wounds in toughness, then test Resil - which heals wounds = boons, and turns face-down 1 crit with a severity equal to or less than the successes - with me so far?

So under LTC, you make that same check AND you may choose to recover additional normal wounds for each success generated OR a crit face down.

Why does this matter?

Example: Two sessions ago our Amber mage walked out of an encounter with a cult and a demon with ~20 wounds on her, but only 1 crit. You only flip over 1 card when you go unconscious, and she was cusping (12 damage) when the demon hit her with a thunderous blow for something absurd. She took no crits aside from the one for going down but had near 20 wounds on her. Even after an emergency Healing Hands by the sigmarite she was still something like 5 wounds away from waking up.

We ended up dragging our sorry butts to a shallayan hospice. She used the secondary rule - why? Well because otherwise it would have taken her toughness 3 human form 3 days to wake up, and she wanted to participate in RP and plot (which involved her getting Blacklegge and getting imprisonned with the rest of us for blowing up a part of town - but that's another story). Sometimes you just want to shed extra wounds. Crits are never awesome, but sometimes they are less important than having that wound buffer for standing.

Sakri said:

Also, can a character benefit simultaneously from a First Aid check and Medicine check as described under Rest & Recovery? Or is it one or the other? If both are allowed, can a single character provide both?

Both. If you check under medicine paragraph (p88) it says 'A character skilled in Medicine can provide assistance to a recovering patient, as well' (emphasis mine). Yes one char (like a doc, or shallayan) can provide both.

NOTE: We use the rule that you can't First-Aid or Medicine yourself, but that's common sense and not written down.

Sakri said:

Regarding first aid & immediate care, it is mentioned that "Outside of a structured encounter, a character can benefit from one successful First Aid check per scene, or per the GM's discretion." However, it doesn't mention whether a particular wound can be administered to multiple times, or only once. Which is the case here?

Ok, so breaking this down.

  • One application PER PERSON of each action card PER DAY. (So one Soothing Touch, one Healing Hands, one Splints and Bandages)
  • One application of First Aid (this is the Immediate Care, in it's healing format).
  • One application of Healing Draught
  • One resil check for resting - which has the superseded rules of First-Aid and Medicine can help this even if FA was used outright that day.
  • CAVEAT: Failed attempts on healing don't use up your 'allotment'. So if you don't heal using healing hands, you can try again. If any net benefit is used up, you're done with that source of healing for the day.

So what does the FAQ mean when it states: FAQ: First Aid rules (p88) are exempt to the Healing Limitations listed on (p99).

It applies to the rule of First Aid helping in the morning, First aid helping to nullify 1 wound (making a crit negated for the day), and first aid helping with healing. That's 3 uses of first aid a day! Not to mention it fuels Splints and Bandages!

Well yes, but they are considered separate applications, and that seems to be what the FAQ is going after.

Remember though - that this is your game, and you may use House Rules to adjust whatever suits your playstyle.

SO! Hope that answers all your questions, and yes, I do believe FFG has people that will answer your questions. Go to their main website and contact Customer Support. Till then - happy gaming!