@ EchotheNeato
...or something like "AiYaaaaaa!"
@ EchotheNeato
...or something like "AiYaaaaaa!"
Best moment for myself was the worst defeat of my board game life. Current Status was:
2 investigators, Ultimate Cosmic Evil, all expansions in play, 2 doom tokens left on Azathoth, 4 gates sealed.
My friend and I were both in the Other World, about to return to Arkham and I went first. I traveled back and sealed the gate on the Black Cave..no problem. 5 down, 1 to go. Mythos Phase comes around. All I need to do is draw something pointless. Gate opens? No problem. Monster Surge? Cake. Of the 200+ so cards left in the entire deck, what are the odds a gate burst is going to happen in the locations we had sealed? Even if one did happen, we would have enough time to end it with an an item that allowed me to return to Arkham immediately (of which I was in movement range of another gate with no monsters around).
The card? A gate burst on the Black Cave. I draw the devouring gate immediately after. One more turn saw an add 2 doom tokens to the track, ending the game on my other friends turn (which of course he had sealed his gate as well).
It's moments like that in which we almost beat the hardest setting with 2 people, yet failed due to sheer dumb luck. Arkham is a fantastic game haha.
My first memory is when I was researching to find some thing Lovecraftian for my dad to get me for my birthday and found it. My favorite is the day my dad went to the gamestore with me and got me the base game, Innsmouth (cause its the story we both love), and KiY for my birthday.
Tomoka said:
Best moment for myself was the worst defeat of my board game life. Current Status was:
2 investigators, Ultimate Cosmic Evil, all expansions in play, 2 doom tokens left on Azathoth, 4 gates sealed.
My friend and I were both in the Other World, about to return to Arkham and I went first. I traveled back and sealed the gate on the Black Cave..no problem. 5 down, 1 to go. Mythos Phase comes around. All I need to do is draw something pointless. Gate opens? No problem. Monster Surge? Cake. Of the 200+ so cards left in the entire deck, what are the odds a gate burst is going to happen in the locations we had sealed? Even if one did happen, we would have enough time to end it with an an item that allowed me to return to Arkham immediately (of which I was in movement range of another gate with no monsters around).
The card? A gate burst on the Black Cave. I draw the devouring gate immediately after. One more turn saw an add 2 doom tokens to the track, ending the game on my other friends turn (which of course he had sealed his gate as well).
It's moments like that in which we almost beat the hardest setting with 2 people, yet failed due to sheer dumb luck. Arkham is a fantastic game haha.
Sounds like an interesting game. Which investigators were you using? How did you manage the Kingsport board with only two players? Technically if you were playing all boards with two investigators you had 0 investigators in the card count.
More generally speaking, reading everyone's stories has been a lot of fun (and funny).
mi-go hunter said:
Then again, little girls (I'm looking at you Wendy) can become deputies of Arkham. Strange stuff like that happens all the time.
I've always looked at it this way:
Young kid walks into the sheriff's office. Sheriff is rather upset at all the things happening in his fair town and desperate for some help. Young kid (probably carrying a shotgun or some other nasty-looking weapon) sets down a jar of inert shoggoth material, a chunk of dhole hide, a strange artifact from another dimension, and a few other things obviously associated with Very Dangerous Situations, and says, "Excuse me, sir, but I took care of all these things and if you could give me a little help I could handle even more."
If I'm the sheriff, I take one look at all of that and say, "You're deputized." Then I call an officer in and either make him drive the kid around or rustle up some thick books for the kid to sit on to see out the car window and some blocks to tie to her shoes as leg extensions so she can reach the pedals, give her a gun, and send her out to kill more monsters since she's evidently managed to do what my police force full of grown adults can't. :-P
All that to say...if you accept that little Wendy can defeat a shoggoth in single combat, her being the deputy ain't exactly a stretch anymore. ![]()
Heck, if you can accept that ANYONE can defeat a Shoggoth in single combat...instead of just deterring it, perhaps...
I was playing Carolyn Fern and some situation arose where she chose to draw a unique item but had to take an injury card as well.
The item she drew was "The king in Yellow"
Being primarily a spell caster, i wasn't too concerned But it was a:
Broken Hand...
Ok, not the best but later after combat she draws another Injury card.
Broken Arm...
Then after yet ANOTHER combat failure several rounds later
Broken Back...
To this day i will not take "The King in Yellow" for her, she knows better than to touch that cursed book who's insidious curse corrupted her entire being from that first touch...
EcnoTheNeato said:
Heck, if you can accept that ANYONE can defeat a Shoggoth in single combat...instead of just deterring it, perhaps...
Exactly. Anyway, main point is that in the world established by AH, there's no reason to expect that ordinary attitudes regarding things like that would apply at all (in fact I'm kind of surprised they even restricted her from taking bank loans). "Desperate times call for desperate measures" and all that.
"I'd like a loan please!"
"...but your 12! What do you have as possible collateral?"
"I have my dollies!"
"...well, they're of no value, but their sentimental value is through the roof!"
I always thought that Wendy Adams (with her fight maxed out of course) would very likely be able to take down a cultist bare-handed. She can be a tough little cookie, if she was able to take down a knife-wielding fanatical cultist with nothing except her fists.
She kills them with kindness
Avi_dreader said:
Sounds like an interesting game. Which investigators were you using? How did you manage the Kingsport board with only two players? Technically if you were playing all boards with two investigators you had 0 investigators in the card count.
More generally speaking, reading everyone's stories has been a lot of fun (and funny).
Honestly, I don't remember the Investigators we were using I just remember the moment..maybe my friend remembers, but we had the King in Yellow as our Herald, no Guardians.
Also, I misled you. While we had all the expansions in play, we didn't necessarily have every board in play, just some Mythos and other components and elements of each one.
Tomoka said:
Honestly, I don't remember the Investigators we were using I just remember the moment..maybe my friend remembers, but we had the King in Yellow as our Herald, no Guardians.
Also, I misled you. While we had all the expansions in play, we didn't necessarily have every board in play, just some Mythos and other components and elements of each one.
Oh, okay :'D still sounds pretty fun. I might do a base board only game with Azathoth, KiY, Ultimate Evil, and two investigators. Would be an interesting change.
Funny story actually, I just realized I have been playing Arkham Horror incorrectly this entire time..I am actually surprised I have even won any games with this method considering the difficulty already.
Apparently, only the first player is supposed to draw a Mythos card after all the players have taken their turns in all the other Phases...we've been playing where every single player, every single turn draws a card. With Ultimate Cosmic Evil which we play a lot now..that was 6 cards every round with our 3 players (3 cards even on normal) haha.
Besides feeling stupid as is, I feel this is a fun way to play Arkham and is probably another great moment for me. While winning is near impossible this way, if you do manage to win which we do sometimes, it makes it all the better knowing you played the hardest of the hard. Fun times.
Nice one. My group played our first few games thinking you had to have an elder sign card to seal a location. We still managed a few sealing victories.
Veet said:
Nice one. My group played our first few games thinking you had to have an elder sign card to seal a location. We still managed a few sealing victories.
But there are not enough Elder Sign's in the deck to have 6 seals? (Elder Sign's should be returned to the box after use)
Typo, they were closing victories.
Tomoka said:
Funny story actually, I just realized I have been playing Arkham Horror incorrectly this entire time..I am actually surprised I have even won any games with this method considering the difficulty already.
Apparently, only the first player is supposed to draw a Mythos card after all the players have taken their turns in all the other Phases...we've been playing where every single player, every single turn draws a card. With Ultimate Cosmic Evil which we play a lot now..that was 6 cards every round with our 3 players (3 cards even on normal) haha.
Besides feeling stupid as is, I feel this is a fun way to play Arkham and is probably another great moment for me. While winning is near impossible this way, if you do manage to win which we do sometimes, it makes it all the better knowing you played the hardest of the hard. Fun times.
Heh... People make that mistake every now and then. Pretty funny :')
Haven't had enough games to collect some great stories yet, but two stuck out.
It' like the second turn, and for some reason we had 3 of four characters collaborating in the Library. One of them decided to have an encounter, and it read 'doze off, enter the dreamworld, have an encounter.' He had an encounter that said 'A monster appears'. It was a Shoggoth. His sanity disappeared, and he was lost in time and space.
We like to imagine everybody was in the library, then we heard a snore followed by a SLURP and he just up and vanished.
The second one isn't so much a pleasant memory as it is a nightmare, as it almost turned my friend off to Arkham Horror for good. It's his first game, and a gate opened up beneath him on Unvisited Isle. He went through, and came back out, and closed the gate (but he didn't have clue tokens enough to seal it). Mythos phase came, and... a gate opened up on Unvisited Isle. He's pissed, and again goes through, comes back out, and closes it. Mythos phase... A THIRD GATE OPENS UP BENEATH HIM.
He was PISSED OFF - and who wouldn't be, having spent, what, 9 odd turns being sucked through gates?. He never wanted to play the game again. I managed to talk him into it and gave him the scientist gal (Kate I think?) so that wouldn't happen again. ![]()
Master Fwiffo said:
I managed to talk him into it and gave him the scientist gal (Kate I think?) so that wouldn't happen again. ![]()
Please don't inflict Kate on anybody. In my last game she failed to get a succcess from 14 dice in the final battle. This consisted of failing to cast Voice of Ra - twice (she had 2 copies) and then failed to get a hit with her combat dice and clue tokens.
She then continued to be awful for the miserable remainder of the final battle. I turned her character sheet over in disgust before the end. I just couldn't stand the sight of her.... Her theories are amazing but no use in the real (fictional) world.
I played as Kate in Mansions of Madness (since I am in the science field). I opted not to start with her Flux Stabilizer, taking the microscope instead. It was worth it since I ate up clue tokens like nobody's business.
Master Fwiffo said:
The second one isn't so much a pleasant memory as it is a nightmare, as it almost turned my friend off to Arkham Horror for good. It's his first game, and a gate opened up beneath him on Unvisited Isle. He went through, and came back out, and closed the gate (but he didn't have clue tokens enough to seal it). Mythos phase came, and... a gate opened up on Unvisited Isle. He's pissed, and again goes through, comes back out, and closes it. Mythos phase... A THIRD GATE OPENS UP BENEATH HIM.
He was PISSED OFF - and who wouldn't be, having spent, what, 9 odd turns being sucked through gates?. He never wanted to play the game again. I managed to talk him into it and gave him the scientist gal (Kate I think?) so that wouldn't happen again. ![]()
::Laughter:: good story. I like that it ended up with him needing to play Kate to cope with his newly acquired agoraphobia (fear of gate opening places). Who needs madness cards when Arkham can give you insanity in real life? ;'D
on one of our first plays, me and a (girl)friend made it a kind of race game. the first to visit all gate locations won. since then, if we play with new players or have to explain the game to people, the first thing that we explain is that it is a sort of travel game. you should see the people their faces when they hear this.
aidenape said:
on one of our first plays, me and a (girl)friend made it a kind of race game. the first to visit all gate locations won. since then, if we play with new players or have to explain the game to people, the first thing that we explain is that it is a sort of travel game. you should see the people their faces when they hear this.
"Let's take a vacation to a world of tentacles! And all that that entails..."
The smell when you first open a new x-pac box...ah! everything is new and shiny! New encoutners! New investigators! its like opening some ancient relics from another world
gawd I cant wait for Miskatonic Horror so I can live once again hehehe
:P
But a good game memory would be: Were engaging Hastur with like 6 lvl of terror. So we start the upkeep phase.....we took like forever to organize the party,do some theorycraft, chitchat so party is optimal...then we realise: ''dude we dont have enough hit to kill him''.....''yeah were dead, lets reroll'' lawl we didnt even roll a single dice and we set for another game right after.