What is your favorite game related memory of Arkham Horror?

By Avi_dreader, in Arkham Horror Second Edition

I don't just mean easiest or best win, I mean something about the game that you thought was just delightful (ah, what the hell, out of game game interaction can also be included).

Mine was probably when I had Monterey Jack get a xenophobia. I was endlessly amused by the thought of an insane xenophobic explorer/adventurer/archeologist. And besides, it was *so* 1920s appropriate. I wanted to call him Mr. Kurtz afterward.

Years later, it's still this:

Moment of Glory, brought to you by...Sister Mary? (March 2006)

The High Priest grinned under his hood. His plan had come to fruition. He and the most devout of his followers had succeeded in completing their horrible experiment. One ichor-soaked member of the unhallowed dead now walked the earth searching to slake its endless hunger. It was only a matter of time before the entire Medical Studies wing of Miskatonic University would be overrun with its ilk. Very soon…

>SLAM<

The High Priest spun around in heart-stopping surprise as the door to the room banged open, shattering the silence like a bomb. The light from outside the candlelit room flash-blinded him for just a moment, but as he regained his focus, he could see, silhouetted in the stark hallway light, the unmistakable shape of…

…a habit?

The High Priest gasped in utter disbelief. Was that…a nun???

With a SHOTGUN???

The nun smoothly leveled the weapon with an unexpected grace of movement and fired. The zombie’s head exploded in a burst of rotten meat. The body stumbled forward a few steps before gravity finally convinced it that it was, indeed, dead. It flopped to the ground and twitched for a while.

While his black-robed peons suddenly leapt about in chaos, the High Priest was just too stunned to act until the nun fired again, bringing one of his fools to an abrupt coda in his stupid dance. The High Priest dove behind some odd equipment, and listened uncomfortably to the sounds of two more shotgun blasts, each followed by the expected wet thump of a body hitting the floor.

The deafening sound of the blood pumping in his ears was punctuated by the telltale noises of that unerring shotgun being reloaded, followed by the almost inaudible footfalls of the Angel of Death as she walked toward his position. As she moved around him, his eyes flicked between the barrel of his death and her eyes filled with resolve.

“Make peace with whatever blasphemous being you serve, wicked creature,” the nun spat out, an uncharacteristic edge in her melodic voice, “because you’ll get none from my God or me.”

The High Priest held his breath before everything went loud and black…
-------------------------------------------------------------------------------------------------------------

So there was this game this weekend against Yog-Sothoth, and we had just drawn The Terrible Experiment. If groans were money…

And the drawing began:

A Cultist. A small sigh of relief.
A Zombie. Not too bad. Another sigh.
Another Cultist. Our spirits were beginning to rise.
ANOTHER Cultist. Cheers! We were almost ecstatic. Oh, but here comes the Shoggoth…
The High Priest! BY THE GODS! I don’t know about you, but I have NEVER been that fortunate on the initial TTE draw!!!

We had to finish it off the next turn, before things got…well, Terrible. BUT…Joe and Vincent were off-world. Bob was recovering in the Asylum on Speed 3, but a Gug was in the Merchant District. One bad Evade and Bob was stuck short of his goal.

But Sister Mary had just sealed the Silver Twilight Lodge, and she had a Fight Skill. If Bob gave her his Shotgun as she ran through the French Hill District on the way to Miskatonic, then she had a better than even chance of ending this thing NOW.

And so it came to pass, that the brave little underestimated nun didst take the shotgun, and lo, with the holy host of righteousness behind her, she didst wade solely into battle, and, with at least one rolled 6 in every Combat Check, single-handedly sent the whole frakkin’ card back to the frakkin’ box.

Granted I doubt this could ever happen again, since at the time, the Cup was filled with just the base game monsters.

I was playing with a bunch of friends, and couldn't choose between Tommy Muldoon, Rookie Cop, and Roland Banks, the Fed. I chose my investigator because we were playing with 8 people, and I had only played it twice up to that point (none of the expansion investigators). I ended up picking Tommy after seeing his personal story and finding it completely adorable, so my friend chose Roland Banks.

Tommy was viciously suspicious as Rolan kept giving money to people, thanks to his ability. We ended up at the police station I think. I was was getting deputized and he was looking for clues for his PS. After some RP-ing (that Avi would clearly not approve of lengua.gif), I said something along the lines of, "Hey, you've gotta do what I say. See this badge? I'm in charge here!" To which my friend said in a gruff, Jack Bauer voice, "Not anymore you're not..."

One of those moments where everyone drops what they're doing and going "Hoooooooo!" Good times. Good times.

The one and only time my friends and I managed a closing (not sealing) victory. One person was in the Abyss another had just hoped into the only other open gate (Leng I think it was) the one in the Abyss gets the encounter that pulls someone else into the abyss with them, that person then pulls the encounter that sends them to the dream lands, we got a monster surge preventing a gate from opening then the next turn right before eveyone moves a gate to the dreamlands opens just in time for us all to close the only three gates at once.....sooo random.

My favorite moment was when I was using Sister Mary when she somehow ended up being the combat character for the game. (due to the blessing and item draws).

Sister mary had just become deputy, and there was a Tcho-Tcho in the streets blocking another investigator. So Sister Mary did a dual pistol drive by of the bald fanatic in the streets. (Sure I had to end my turn in the streets, but the image was priceless).

jgt7771 said:

Years later, it's still this:

Moment of Glory, brought to you by...Sister Mary? (March 2006)

The High Priest grinned under his hood. His plan had come to fruition. He and the most devout of his followers had succeeded in completing their horrible experiment. One ichor-soaked member of the unhallowed dead now walked the earth searching to slake its endless hunger. It was only a matter of time before the entire Medical Studies wing of Miskatonic University would be overrun with its ilk. Very soon…

>SLAM<

The High Priest spun around in heart-stopping surprise as the door to the room banged open, shattering the silence like a bomb. The light from outside the candlelit room flash-blinded him for just a moment, but as he regained his focus, he could see, silhouetted in the stark hallway light, the unmistakable shape of…

…a habit?

The High Priest gasped in utter disbelief. Was that…a nun???

With a SHOTGUN???

The nun smoothly leveled the weapon with an unexpected grace of movement and fired. The zombie’s head exploded in a burst of rotten meat. The body stumbled forward a few steps before gravity finally convinced it that it was, indeed, dead. It flopped to the ground and twitched for a while.

While his black-robed peons suddenly leapt about in chaos, the High Priest was just too stunned to act until the nun fired again, bringing one of his fools to an abrupt coda in his stupid dance. The High Priest dove behind some odd equipment, and listened uncomfortably to the sounds of two more shotgun blasts, each followed by the expected wet thump of a body hitting the floor.

The deafening sound of the blood pumping in his ears was punctuated by the telltale noises of that unerring shotgun being reloaded, followed by the almost inaudible footfalls of the Angel of Death as she walked toward his position. As she moved around him, his eyes flicked between the barrel of his death and her eyes filled with resolve.

“Make peace with whatever blasphemous being you serve, wicked creature,” the nun spat out, an uncharacteristic edge in her melodic voice, “because you’ll get none from my God or me.”

The High Priest held his breath before everything went loud and black…
-

So there was this game this weekend against Yog-Sothoth, and we had just drawn The Terrible Experiment. If groans were money…

And the drawing began:

A Cultist. A small sigh of relief.
A Zombie. Not too bad. Another sigh.
Another Cultist. Our spirits were beginning to rise.
ANOTHER Cultist. Cheers! We were almost ecstatic. Oh, but here comes the Shoggoth…
The High Priest! BY THE GODS! I don’t know about you, but I have NEVER been that fortunate on the initial TTE draw!!!

We had to finish it off the next turn, before things got…well, Terrible. BUT…Joe and Vincent were off-world. Bob was recovering in the Asylum on Speed 3, but a Gug was in the Merchant District. One bad Evade and Bob was stuck short of his goal.

But Sister Mary had just sealed the Silver Twilight Lodge, and she had a Fight Skill. If Bob gave her his Shotgun as she ran through the French Hill District on the way to Miskatonic, then she had a better than even chance of ending this thing NOW.

And so it came to pass, that the brave little underestimated nun didst take the shotgun, and lo, with the holy host of righteousness behind her, she didst wade solely into battle, and, with at least one rolled 6 in every Combat Check, single-handedly sent the whole frakkin’ card back to the frakkin’ box.

Granted I doubt this could ever happen again, since at the time, the Cup was filled with just the base game monsters.

+100

Every time I just open the boxes where cards are hold, and I unfold the main board and set-up things for the game. It's the moment a curtain fall on all the problems, and life seems to be a little better.


But anyway, if I had to choose a peculiar instant of my Arkham life... probably the last rounds during Avi's League scenarios 3 and 4. I felt the game vibrating and hissing in anger, ready to kill all the investigators in a single shot. But my whip was stronger ::laughter::


As far as the thematic stuff is concerned... yeah, drawing with Wendy Necrophobia while playing against the Lich-king

Guys, how I'd have loved to be able to say "when Mary was devoured"...

Julia said:

But anyway, if I had to choose a peculiar instant of my Arkham life... probably the last rounds during Avi's League scenarios 3 and 4. I felt the game vibrating and hissing in anger, ready to kill all the investigators in a single shot. But my whip was stronger ::laughter::

I swear I didn't pay her to say that ;'D

Pete emerged from the Gate and with great strength closes nd seals the portal forever. Before rushing into the Gate, he managed to defeat two creatures and having the Nightgaunt whisk him through to the Other World, leaving only the deadly Shan behind. Now, having exited and closed-off the creature's possible egress, Pete now faced a more grueling challenge...

Okay, so my girlfriend who played Pete, weighed her options and decided to Evade first and if that failed, attempt the Horror check. She had unfortunately picked-up a Madness (Addiction) which prevented her from moving her sliders ~ both her Sneak and Will were locked in places which only gave him 2 dice for each of the option. Of course, if she failed the Horror check, she was Devoured. If she attempted and failed the Evade check, she would lose one Stamina but still have another roll.

Like a Japanese casino player, she placed two dice in the cup, shouted something in a mixture of Japanese and Cantonese (she's Cantonese) and slammed the cup upside down on the board. When she raised the dice cup, clear as day one die displayed the tell-tale Elder Sign, signifying success. Pete had evaded the Shan...and there was much merriment.

I had just introduced a buddy to the game, and we played our first game with two other people and just the base set for simplicity's sake. Unfortunately, the game slowed to a crawl: four seals on the four major locations, portals on the graveyard, unameable, black cave and science building and portals bouncing off of seals right and left. But no clues on the board, and nobody had nearly enough to seal. Probably should've went for the closing victory, but with four open it just seemed like a bit of a stretch. Luckily, we had two really good and experienced monster slayers, so the board was basically clear. Azothoth with nine dooms on, not nearly enough to awaken, so no real tension either.

My buddy asks me what to do. I explain about the symbols' locations, and how he can look for clues or work at the newspaper. He goes there and ends up getting a job. Then to Hibb's, where someone buys him a drink. Finally, he heads over to Black Cave to look for clues, but hears a spooky sound so drinks his whisky. He turns to me and says:

"So, lemme get this straight. In this "awesome" game, you can get a job, and then go get drunk in a cave. I can do this in real life; this game sucks."

He now refuses to play Arkham Horror, claiming that all you do in it is get jobs and then drink whiskey in caves.

His loss.

When I first learning the game with a friend of mine, we usually played Carolyn and Mandy. Even if they are randomly drawn, we usually get those two in most of our games. One time Mandy closed the game-winning portal with Carolyn still inside. After the game I threw Carolyns marker onto the portal location, and pretended she got thrown out of some space/time pocket face-first. We did a little RP dialogue.

Mandy- "What the hell happened to you?"

Carolyn- "..................I need a shower."

He and I now call our games " The Grim Misadventures of Carry and Mandy."

A six player game, i am supossed to be the one who knows the rules and resolve doubts. I was playing with Vincent and got stuck in Historical Society with a Star Spawn and a Shoggoth on the streets area. No one is near to help but i have a time bomb, never used before and consider it useless but i hate been stuck...

So i go to the streets, evade both monsters, plant the bomb. i read the card CAREFULLY ...it say i can put UP to three clue tokens on it...so i put only one; a my friends grabs the card, we argue a little but agree that it is correct. I am so **** clever. I bet that neither monster will move.

Next upkeep one of my friends says

-Ok blow the bomb and go to the hospital.

Me: No...the bomb activates when.... (At that moment i realized i only readed half the card, only obout the timing) ok ok...it will blow but i don´t have to go to the hospital...

- Read again.

Yep, once again i read it...everyone in the area including investigators is affected....

-Ok, ok, let my just use my....

-No

-....but if i am a doctor, in my upkeep....

-No

I stand there trying to come with an answer to the problem that my doctor is a suicide bomber. Everyone waits with a smile. I place Vincent in the hospital and the smiles becomes a loud laughter from everyone including me. Now Vincet is called Dr Jihad and for the rest of the game is played accordinly.

I learned to respect the bomb and hate Vincent.

The Professor said:

Pete emerged from the Gate and with great strength closes nd seals the portal forever. Before rushing into the Gate, he managed to defeat two creatures and having the Nightgaunt whisk him through to the Other World, leaving only the deadly Shan behind. Now, having exited and closed-off the creature's possible egress, Pete now faced a more grueling challenge...

Okay, so my girlfriend who played Pete, weighed her options and decided to Evade first and if that failed, attempt the Horror check. She had unfortunately picked-up a Madness (Addiction) which prevented her from moving her sliders ~ both her Sneak and Will were locked in places which only gave him 2 dice for each of the option. Of course, if she failed the Horror check, she was Devoured. If she attempted and failed the Evade check, she would lose one Stamina but still have another roll.

Like a Japanese casino player, she placed two dice in the cup, shouted something in a mixture of Japanese and Cantonese (she's Cantonese) and slammed the cup upside down on the board. When she raised the dice cup, clear as day one die displayed the tell-tale Elder Sign, signifying success. Pete had evaded the Shan...and there was much merriment.

I imagine the dice were raised, and after a breath, someone raised their arms in the air and yelled "Yatta!"

New favorite moment: Just today played a game with Wendy Adams against Cthulhu and the Innsmouth Board. As always, Innsmouth was hard on poor orphan Wendy, and she ended up drawing claustrophobia. Then, with the resulting sanity loss, it wasn't long before having too many clue tokens to lose prompted me to draw another madness. Agoraphobia. So I lost sanity indoors and outdoors. With a max of three sanity.

Poor Wendy had to rush into other worlds as soon as she was able, as her sanity was creaking downwards and for some reason she only felt comfortable in alien worlds. I ended up drawing two more madness cards before Cthulhu awoke and ate us, but thankfully xenophobia was not among them. Schadenfreude was at an all time high.

Probably my first ever seal-win over Ithaqua, with the BGotW Herald no less (RAW Herald, none of those Hello Kitty variants). Doom track at 10 of 11, 5 seals down, but nobody has more than 3 Clues, but Mythos card doesn't end it like I thought it would. Ashcan collects go to 4 Clues, Mythos doesn't add a doomer (no new gate nor a monster surge) and doesn't burst. Next turn, Ashcan goes to 5 Clues, Mythos still gives a breather. Ashcan, having been traded Find Gate, moves into a gate, still the Mythos gives a breather. Ashcan makes his 1-die Find Gate spell check and then a 2-die closing roll, spends 5 Clues to seal and win. Sometimes that no gearing pays off in full.

Runner-up might be a seal-win over Glaaki, which was accomplished by Vincent Lee (yay, finally he was useful) getting an OW Encounter that let him be devoured to seal a gate. I would've SO taken that even if it had been the first seal, but in this case it was the sixth seal.

MustardTheTroops said:

I had just introduced a buddy to the game, and we played our first game with two other people and just the base set for simplicity's sake. Unfortunately, the game slowed to a crawl: four seals on the four major locations, portals on the graveyard, unameable, black cave and science building and portals bouncing off of seals right and left. But no clues on the board, and nobody had nearly enough to seal. Probably should've went for the closing victory, but with four open it just seemed like a bit of a stretch. Luckily, we had two really good and experienced monster slayers, so the board was basically clear. Azothoth with nine dooms on, not nearly enough to awaken, so no real tension either.

Y'guys really should've just closed the Science Building gate and then used its ability to get a bunch of clue tokens. :-P

Lots of small moments:

Wendy, gaining allies left and right, all male, so we figured their were a bunch of Lolitas hanging aroudn Arkham...

Gloria and Ami being the best monster hunters in town...

The game against Hastur with the herald that can remove elder signs from the board, so when we couldn't succeed at sealing gates we Summoned the Ancient One (at Terror Level 0) and beat Hastur to death instead...

But my favotire would be the Base/Innsmouth Horror game with 8 players. I choose to play Darrell, having not played him in ages. Had a really great setup for equipment, was really looking forward to playing a very useful character, and the setup "Mythos" card instructs the first player to Draw and Innsmouth Look card...

So, in case you haven't figured it out already, a Deep One suddenly appeared at the Newspaper and I had to start a new Investigator.

My personal favorite was with the Lurker herald. George Barnaby took a dark pact, and now the devil has come to collect his due (Reckoning card) ...

Lurker: "Surrender a common or unique item, or else the Ancient One shall come ever closer to unleashing his wrath!"::Bubble::

George: "Uh...." ::Rummages through his pack:: "All I have is a bit of food."

Lurker: ::Sniff:: "Do I smell bacon?"

George: "Yeah. So will this-"

Lurker: "Your debt is paid in full!" ::Gleefully snatches and wolfs down the bacon, then bubbles back to another dimension::

George: ::Blinks:: "That was weird."

mi-go hunter said:

My personal favorite was with the Lurker herald. George Barnaby took a dark pact, and now the devil has come to collect his due (Reckoning card) ...

Lurker: "Surrender a common or unique item, or else the Ancient One shall come ever closer to unleashing his wrath!"::Bubble::

George: "Uh...." ::Rummages through his pack:: "All I have is a bit of food."

Lurker: ::Sniff:: "Do I smell bacon?"

George: "Yeah. So will this-"

Lurker: "Your debt is paid in full!" ::Gleefully snatches and wolfs down the bacon, then bubbles back to another dimension::

George: ::Blinks:: "That was weird."

Beggin' Strips, Lurkers don't know it's not bacon.

Madmaestro said:

Beggin' Strips, Lurkers don't know it's not bacon.

::chuckle::

MustardTheTroops said:

I had just introduced a buddy to the game, and we played our first game with two other people and just the base set for simplicity's sake. Unfortunately, the game slowed to a crawl: four seals on the four major locations, portals on the graveyard, unameable, black cave and science building and portals bouncing off of seals right and left. But no clues on the board, and nobody had nearly enough to seal. Probably should've went for the closing victory, but with four open it just seemed like a bit of a stretch. Luckily, we had two really good and experienced monster slayers, so the board was basically clear. Azothoth with nine dooms on, not nearly enough to awaken, so no real tension either.

My buddy asks me what to do. I explain about the symbols' locations, and how he can look for clues or work at the newspaper. He goes there and ends up getting a job. Then to Hibb's, where someone buys him a drink. Finally, he heads over to Black Cave to look for clues, but hears a spooky sound so drinks his whisky. He turns to me and says:

"So, lemme get this straight. In this "awesome" game, you can get a job, and then go get drunk in a cave. I can do this in real life; this game sucks."

He now refuses to play Arkham Horror, claiming that all you do in it is get jobs and then drink whiskey in caves.

Then again, little girls (I'm looking at you Wendy) can become deputies of Arkham. Strange stuff like that happens all the time.

Well, she can already drive a Sedanette, as well as a motorcycle. That's all Sheriff Engle needs to see! Dingby just thinks she's a "little person"...

EcnoTheNeato said:

Well, she can already drive a Sedanette, as well as a motorcycle. That's all Sheriff Engle needs to see! Dingby just thinks she's a "little person"...

Not to mention still being able to drink whiskey item at the same time. This kid's hard core.