Fighting Zhar (Innsmouth Horror Expansion

By Krawhitham, in Arkham Horror Second Edition

So my copy of Innsmouth Horror finally arrived! The first play resulted in a full belly for Zhar (although we did kill the Magically Immune half) . http://www.arkhamhorrorwiki.com/Zhar

I do have a few questions regarding the game.

1. Power: The Twin Horror - When a new gate opens, roll two dice. If doubles are rolled, immediately draw and resolve a mythos card.

If this happens during a mythos phase, when do I also resolve the rest of the first mythos card? The way I went was to fully resolve the first mythos card and then fully resolve the second.

It could be interpreted as having to resolve all of the 2nd mythos card beofre coming back to the first mythos card to resolve the remainder of that card. This could make a critical difference if you draw 2 rumour or environment cards and may have consequences for certain headlines.

2. Attack: Each investigator is in turn wrapped in a tentacle, then crushed. If no player has the Zhar token, give the Zhar token to the first player. That player then loses one hand for use in combat. If an investigator already has the Zhar token he is devoured. The first player marker does not get passed until its current holder is devoured.

Here is how I played: At the start of the battle all investigators have 2 free hands and attack. The AO then attacks and the first player loses one hand (receiving a Zhar token). The investigators then attack again, with the investigator holding the Zhar token only having the use of one hand. The AO then devours the investigator holding the Zhar token.

I assume the Zhar token is only then given to the first player the next time Zhar attacks? So the result is that combat with Zhar will last 3 rounds per investigator? (unless something is used to cancel the AO's attack for one turn, of course!

3. Worshippers: Zhar is worshipped by an evil tribe. Tcho-tchos and Tcho-tcho Priests gain Overwhelming 1

I do have have any Tcho-tcho monsters, so it seems odd to have an AO in an expansion containing none of his followers. Was there an errata for this?

Thanks in advance for any replies.

1. I don't think there is a ruling on this so you could do it either way. The letter of the rule would be as you suggest, drawing a new mythos and resolving before fully resolving the previous, but if you want more simple book keeping you could go the other way. Also remember that if that new mythos card opens a gate you do it all over again with the possibility of drawing a third etc...potentially making quite the stack of back mythos to resolve so keep careful track iof this happens.

2. You played that right.

3. No errata, the Tcho-tchos are in Dunwitch Horror and Tcho-tcho Priest is in Kingsport Horror.

I don't know where you're getting three rounds per investigator to defeat Zhar. It should be two :

  1. Investigators attack, and investigator 1 gets the Zhar token.
  2. Investigators attack, and investigator 1 is devoured.
  3. Investigators attack, and investigator 2 gets the Zhar token
  4. Investigators attack, and investigator 2 is devoured.
  5. etc.

Well note that despite the fact he said three rounds his description only covers two, so I suspect that's just a minor mistake.

Veet said:

3. No errata, the Tcho-tchos are in Dunwitch Horror and Tcho-tcho Priest is in Kingsport Horror.

I used the wiki to find out where the monsters were. I am just suprised that this AO does not have any followers in either the base game or the Innsmouth expansion.

He still managed to win despite the handicap!

Well, even if you have just Dunwich, Innsmouth, and the Base Game, there are TONS of monsters, compared to 2 Tcho-Tchos and 1 Priest. So...you probably wouldn't have drawn one, anyway lengua.gif

Krawhitham said:

I am just suprised that this AO does not have any followers in either the base game or the Innsmouth expansion.

Not too surprising. Chaugnar Faugn suffers from the same syndrome (also worshipped by the Tcho-Tchos), but Rhan-Tegoth is only worshipped by a single Gnoph-Keh out of Kingsport (but at least he gets more mileage out of the Cultists!).

This would suggest that FFG assumes players are buying expansions in chronological order...so it might be nice if they got those Dunwich reprints out a little faster, eh?

I've just had the idea that I could add the Mask monsters into the bag for Zhar and say they were Tcho-Tchos.

...unless of course the Investigator has already lost the use of one arm due to an injury...then it's bye-bye the first time they get the Zhar token...I would presume...

I don't think so.

Zhar's attack reads:

"If no player has the Zhar token, give the Zhar token to the first player. That player then loses one hand for use in combat. If an investigator already has the Zhar token he is devoured."

So the posession of the Zhar token is what determines the rate of devouring; the hand loss is just an added effect. Having a broken hand just means that you have 0 hands for your first attack. You don't get devoured any faster, as the tentacles don't surround you any faster just because your free hand is broken.

But it is worth mentioning that you could have one hand broken and one hand wrapped up by Zhar, and still be able to deal damage using your Fight score and/or clues. Presumably you're biting it or saying really hurtful words.

Tibs,

I certainly appreciate your response, as not only a long-running, trusted member of the forum, but also part of the sacred triumvirate who holds the key to the yet-to-be-produced FAQ,

gran_risa.gif

The Professor

Tibs said:

I don't think so.

Zhar's attack reads:

"If no player has the Zhar token, give the Zhar token to the first player. That player then loses one hand for use in combat. If an investigator already has the Zhar token he is devoured."

So the posession of the Zhar token is what determines the rate of devouring; the hand loss is just an added effect. Having a broken hand just means that you have 0 hands for your first attack. You don't get devoured any faster, as the tentacles don't surround you any faster just because your free hand is broken.

But it is worth mentioning that you could have one hand broken and one hand wrapped up by Zhar, and still be able to deal damage using your Fight score and/or clues. Presumably you're biting it or saying really hurtful words.

I have been thinking of this during the thread:

ARTHUR: You fight with the strength of many men, Sir knight.
I am Arthur, King of the Britons.
[pause]
I seek the finest and the bravest knights in the land to join me
in my Court of Camelot.
[pause]
You have proved yourself worthy; will you join me?
[pause]
You make me sad. So be it. Come, Patsy.
BLACK KNIGHT: None shall pass.
ARTHUR: What?
BLACK KNIGHT: None shall pass.
ARTHUR: I have no quarrel with you, good Sir knight, but I must
cross this bridge.
BLACK KNIGHT: Then you shall die.
ARTHUR: I command you as King of the Britons to stand aside!
BLACK KNIGHT: I move for no man.
ARTHUR: So be it!
[hah]
[parry thrust]
[ARTHUR chops the BLACK KNIGHT's left arm off]
ARTHUR: Now stand aside, worthy adversary.
BLACK KNIGHT: 'Tis but a scratch.
ARTHUR: A scratch? Your arm's off!
BLACK KNIGHT: No, it isn't.
ARTHUR: Well, what's that then?
BLACK KNIGHT: I've had worse.
ARTHUR: You liar!
BLACK KNIGHT: Come on you pansy!
[hah]
[parry thrust]
[ARTHUR chops the BLACK KNIGHT's right arm off]
ARTHUR: Victory is mine!
[kneeling]
We thank thee Lord, that in thy merc-
[hah]
BLACK KNIGHT: Come on then.
ARTHUR: What?
BLACK KNIGHT: Have at you!
ARTHUR: You are indeed brave, Sir knight, but the fight is mine.
BLACK KNIGHT: Oh, had enough, eh?
ARTHUR: Look, you stupid bastard, you've got no arms left.
BLACK KNIGHT: Yes I have.
ARTHUR: Look!
BLACK KNIGHT: Just a flesh wound.
[bang]
ARTHUR: Look, stop that.
BLACK KNIGHT: Chicken! Chicken!
ARTHUR: Look, I'll have your leg. Right!
[whop]
BLACK KNIGHT: Right, I'll do you for that!
ARTHUR: You'll what?
BLACK KNIGHT: Come 'ere!
ARTHUR: What are you going to do, bleed on me?
BLACK KNIGHT: I'm invincible!
ARTHUR: You're a loony.
BLACK KNIGHT: The Black Knight always triumphs!
Have at you! Come on then.
[whop]
[ARTHUR chops the BLACK KNIGHT's other leg off]
BLACK KNIGHT: All right; we'll call it a draw.
ARTHUR: Come, Patsy.
BLACK KNIGHT: Oh, oh, I see, running away then. You yellow
b*******! Come back here and take what's coming to you.
I'll bite your legs off!

Flag on the play! Illegal use of a Monty Python quote. 10 yard penalty.

That's okay, in 30 hours there won't be anyone to enforce those penalties gui%C3%B1o.gif

wait, what decides that Zhar does not take hold of the broken hand first?
i mean, i could as well be able to use one hand and he's crushing the broken hand (hurt like hell, but i can still hold a knife with the other)...

if not.. then what if i'm holding the brass knuckles? they don't require hand useage.. but i find it hard to use them if one arm is tied up by Zhar and the other is broken (i wouldn't use brass knuckles if my hand was broken..)

Taurmindo said:

wait, what decides that Zhar does not take hold of the broken hand first?
i mean, i could as well be able to use one hand and he's crushing the broken hand (hurt like hell, but i can still hold a knife with the other)...

if not.. then what if i'm holding the brass knuckles? they don't require hand useage.. but i find it hard to use them if one arm is tied up by Zhar and the other is broken (i wouldn't use brass knuckles if my hand was broken..)

Could be your investigator of channeling Jaws from Bond movies and has "brass knuckles" on his teeth gran_risa.gif .

Aye. While thematically difficult to picture (though not impossible!) it's still technically allowable. Heck, imagine it as a steel-toed boot!

PS-Way to change your Avatar on us, Dam!

EcnoTheNeato said:

PS-Way to change your Avatar on us, Dam!

This avvy has sorta the impression I have whenever n00bs ask silly n00b-questions for which answers can be found in the rules or the FAQ demonio.gif . Needs a bit more facepalm and anger, but works for now.

Taurmindo said:

wait, what decides that Zhar does not take hold of the broken hand first?
i mean, i could as well be able to use one hand and he's crushing the broken hand (hurt like hell, but i can still hold a knife with the other)...

if not.. then what if i'm holding the brass knuckles? they don't require hand useage.. but i find it hard to use them if one arm is tied up by Zhar and the other is broken (i wouldn't use brass knuckles if my hand was broken..)

You could also think of it as being that Zhar caught hold of the injured limb first because the "good hand" was able to fight off the tentcale - for now!

If you want to add a coin toss to the fight with Zhar (for investigator's with a broken hand) then be my guest. I found the fight with Zhar difficult enough without having a further (potential) handicap.

So...has anyone ever actually beaten Zhar?

While he's difficult to Defeat in Battle @ 90%, he's not the hardest...check out Tibs' statistics page.

ArkhamMage said:

So...has anyone ever actually beaten Zhar?

Dam has. Keep in mind, though, that Dam doesn't use Epic Battle, so he had a considerably easier final fight.

We've beaten Zhar, but after drawing him we decided to just cheese out the final battle, stockpiling clues and good weapons and picking Joe Diamond and Patrice Hathaway, not even trying for the seals. So it's possible, but I can't imagine it's likely for a real game.