So an interesting line of questioning came up last game.
Non-Career advances specify buying non-career skills, talents that are not represented in career slots, and non-career stats.
It was obvious that you couldn't pick up spare fortune dice or stance markers, but I was surprised to note that action cards were not included there. Moreover, there is no actual rule on buying career skills out-of-career.
So I'll use my sigmarite priest for example:
There are a number of useful skills I need. Weapon Skill, Discipline, Invocation, Piety, Education etc. However, the Initiate only has 3 skill choices open (2 open, one required). If I wanted to get Weapon Skill, Discipline (now class skills as per SoF) and Invocation, Piety trained, I could get 3 purchased in class, and i'd try to pick one up out-of-career. now even though it's a career skill, I'm out of career slots, and the rules (RAW) don't mention anything about enabling players to pick up career skills as non-career.
So, does anyone see a problem with this math wise (as we were unsure how getting more skills than proscribed by your career sheet would affect things in terms of long-term game balance), and how do you play at your games.
Tricky followup question - would it then count for skills purchased in-career at dedication (we said No)?