A few expansion sets ago, Kevin promised mercenaries.
They didn't make it into RtL
They didn't make it into ToI
I was hoping simple, low maintenance, low management mercenaries whould save the game for 2 heroes. Keeping track of 2 characters per player can be pain and slows the game. My idea of a mercenary (I'm talking about normal quest based games, NOT RtL campaign!) is something like this:
Melee merc: HP12, A4, M3, CV1, attacks with Red+Green+Black, 2 surges = +1dmg
No skills. No fatigue. Cannot equip items. Cannot recieve gold (the character that 'hired' him gets the gold instead).
Can run, advance, battle and ready. Can carry 3 items in the backpack.
Should play very fast. The only thing to keep track of is his hit points.
The only thing that worries me is that he can become obsolete in the later stages of the quest. So maybe he needs some upgrades? For 500 gold a hero can buy him weapon upgrade that adds dice or makes better use of surges rolled.... I don't really know. What do you guys think?