Righteous Fury, Illumination

By Caralon, in Dark Heresy Gamemasters

Hello - I have a question about the Illumination Campaign and the Righteous Fury rule.

My party got into the fight with the Dancer at the Threshold - there were six of them so that is maybe a little more than expected. But, while they had talked about eyes, they hadn't quite figured out how to kill them, and when a character with bad Charm failed to talk to Aristarchus, basically decided they needed to fight and kill the Dancer. I thought this was going to be impossible. They eventually finished off the creature's eyes, but before that they actually did 20+ damage to the dancer, which led me to a rule question

One character got a 10 on his damage roll with a melee weapon, then succeeded on the righteous fury roll, and got a 9. If his damage is 1d10+1 and strength bonus was 4, what does this work out to? Is the second damage from the righteous fury subjected to the 10 TB of the dancer all on its own? Is it 15-10 = 5, then 9-10 = 0? Or is it 24-10 = 14? Because 14 damage to the Dancer is pretty crazy for a rank 2 character with 800 experience and a standard Bastard Sword.

Caralon said:

Hello - I have a question about the Illumination Campaign and the Righteous Fury rule.

My party got into the fight with the Dancer at the Threshold - there were six of them so that is maybe a little more than expected. But, while they had talked about eyes, they hadn't quite figured out how to kill them, and when a character with bad Charm failed to talk to Aristarchus, basically decided they needed to fight and kill the Dancer. I thought this was going to be impossible. They eventually finished off the creature's eyes, but before that they actually did 20+ damage to the dancer, which led me to a rule question

One character got a 10 on his damage roll with a melee weapon, then succeeded on the righteous fury roll, and got a 9. If his damage is 1d10+1 and strength bonus was 4, what does this work out to? Is the second damage from the righteous fury subjected to the 10 TB of the dancer all on its own? Is it 15-10 = 5, then 9-10 = 0? Or is it 24-10 = 14? Because 14 damage to the Dancer is pretty crazy for a rank 2 character with 800 experience and a standard Bastard Sword.

1d10+1 +4 = 1d10+5

Damage Rolled = 10 + 9(RF) + 5 = 24 points of damage, reduce by Tb and Armor.

That's what RF does.

10 from the first roll

+9 for the RF roll

+1 for weapons damage

+4 for SB

That's 24 damage. You apply the targets armour and TB to the total, meaning it takes 14 damage.

I don't see it as being ridiculous. Ridiculous was the time I fired an autogun at an Ork, the first two hits did nothing, the next hit rolled:

- 10 for base damage

- Confirm RF

- 10

- 10

- 10

- Something else.

Ignoring the something else roll, that was 43 damage. Manstoppers ignored his armour, after a TB of 8 that is still 35 damage. An Ork boy has only 12 wounds, so I still dealt more than 23 critical damage to him. Even with true grit, that Ork went from uninjured to splattered all over the landscape with a single bullet.

The rest of the Orks were taken out with a hallucinogen grenade, as they all somehow failed their toughness tests. The Emperor was smiling on us that day.

Caralon said:

Because 14 damage to the Dancer is pretty crazy for a rank 2 character with 800 experience and a standard Bastard Sword.

Yes, that's pretty decent, but the Dancer (Skae-thing?) can take it. My rank 3 character did about 17 damage average per hit (meaning 7 got through) with a greatweapon, and with 2 dice per round I got a fury or two. It was a tough combat but we won in the end without doing what we were supposed to, which resulted in us not getting any Fate Point for successfully banishing it :( Bastard GM.

RF can take out anything, but generally they are too unreliable to count in unless you're a DW space marine with a heavy bolter.