Hi!
I want to get a RT session kicking. The players know only little about WH40k, but are adaptable. As a GM I'd like to know how fragile are the PCs in the beginning and are they much more powerful after several sessions and 4000XP under the belt. I don't want to kill them off. At least not yet
From reading I can more or less guess what the different classes do and which classes might be fun for my players (as they don't know the system or the universe that well, yet)... but I can't put my finger on the missionary. The "Faith" powers seem rather nifty, but the whole faith talent system is rather underdeveloped. Is the missionary fun - from a "gamist" point of view? I.e., are his schticks worth it?
Same goes for the Navigator. He looks cool and spooky, but what style of play is best suited for a navigator? Travelling thorugh the warp and rolling dices to do so is not something that sounds that exciting.
So please, tell me about those classes in play and about the development of the power level.
Thanks!