Has anyone any thoughts on how to play WFRP without the pretty little counters and cards. I am a DM that has been running campaigns for about 20 years and after playing Dark Heresy thought I would give WFRP a go. After opening the boxed set I was greeted with pretty dice and counters and felt like I had been transported back in time 30 years. The system seems pretty good but I cannot bring myself to introduce this game to a very experienced group of roleplayers. It has a bit of Heroquest feel and I need to step away from this.
Has anybody put anything together to help with this?
Thanks
D.K
