In order of appearance:
Agency
Educated Officer
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Type: Character
Cost: 3
Skill: 2
Icons: AI
Subtype: Investigator. Scientist.
Game Text: Response: After an Opponent’s character is wounded, draw a card.
F21
Cover Up
---------------------
Type: Event
Cost: 1
Subtype: Government.
Game Text: Action: Search your deck for a conspiracy card and put it into play.
F22
Cthulhu
Deep One Stowaway
---------------------
Type: Character
Cost: 3
Skill: 2
Icons: CA
Subtype: Deep One.
Game Text: Response: After you play Deep One Stowaway, choose and wound an exhausted character with cost 2 or lower.
F23
Disguised Serpent Man
---------------------
Type: Character
Cost: 3
Skill: 2
Icons: CCC
Subtype: Serpent.
Game Text: Action: Pay 1 to change one of Disguised Serpent Man’s [C] icons into a [T] until the end of the phase.
F24
Hastur
Sinister Clerk
---------------------
Type: Character
Cost: 2
Skill: 1
Icons: A
Subtype: Independent.
Game Text: Action: Exhaust Sinister Clerk to discard the top card of an opponent’s deck. If the discarded card is a character card, return Sinister Clerk to its owner’s hand.
F25
Twisted Choreographer
---------------------
Type: Character
Cost: 3
Skill: 2
Icons: A
Subtype: Artist.
Game Text: Twisted Choreographer gains all printed icons of characters attached to it. Response: After Twisted Choreographer enters play, attach a character in your discard pile to it.
F26
Horrifying Daydreams
---------------------
Type: Event
Cost: 2
Subtype: Madness.
Game Text: Loyal. Action: Choose a character. That character goes insane.
F27
Miskatonic University
Medical Student
---------------------
Type: Character
Cost: 1
Skill: 1
Icons: AI
Subtype: Student.
Game Text: Forced Response: After a character you control goes insane, Medical Student goes insane.
F28
Dean of Admissions
---------------------
Type: Character
Cost: 3
Skill: 3
Icons: AI
Subtype: Faculty.
Game Text: Faculty. Response: After you play a Student character, exhaust Dean of Admissions to draw a card.
F29
Flux Stabilizer
---------------------
Type: Support
Cost: 2
Subtype: Item.
Game Text: Characters may not enter play through triggered effects.
F30
Shub Niggurath
Predator of the Night
---------------------
Type: Character
Cost: 2
Skill: 2
Icons: C
Subtype: Dark Young.
Game Text: Response: After Predator of the Night commits to a story, choose a character with lower skill than Predator of the Night. That character must commit to the same story as Predator of the Night is able.
F31
One of the Thousand
---------------------
Type: Character
Cost: 1
Skill: 0
Icons: T
Subtype: Cultist.
Game Text: action: Shuffle One of the Thousand into its owner’s deck to lower the cost of the next [sN] character you play this phase by 1 (to a minimum of 1).
F32
Silver Twilight
Rich Widow
---------------------
Type: Character
Cost: 1
Skill: 1
Subtype: Lodge.
Game Text: Response: After a character leaves play, put Rich widow into play.
F33
Master Artificer
---------------------
Type: Character
Cost: 3
Skill: 3
Icons: CAA
Subtype: Lodge.
Game Text: Action: Exhaust Master Artificer to attach a Weapon support card from your hand to a character you control (following all restrictions).
F34
*The Silver Lance
---------------------
Type: Support
Cost: 3
Subtype: Attachment. Weapon. Artifact.
Game Text: Attach to a character you control. Response: After you succeed at a story where attached character is committed, return a character with printed cost 3 or lower to its owner’s hand.
F35
Spirit Dagger
---------------------
Type: Support
Cost: 1
Subtype: Attachment. Weapon.
Game Text: Attach to a character you control. Attached character gains “Response: After a character enters a discard pile from play, this character gains [C] until the end of the phase.
F36
Syndicate
*Thomas Bannano
---------------------
Type: Character
Cost: 5
Skill: 4
Icons: CCC
Subtype: Criminal.
Game Text: Toughness +1. While a character with [T] is committed to the same story as Thomas Bannano, Thomas Bannano gets -2 skill and gains [TCC] until the end of the phase.
F37
Gang Warfare
---------------------
Type: Event
Cost: 1
Subtype: Tactic.
Game Text: Play during your operations phase. Action: Sacrifice a Criminal character to exhaust each character with skill lower tan X. X is the skill of the sacrificed Criminal character.
F38
Yog-Sothoth
Stalking Hound
---------------------
Type: Character
Cost: 4
Skill: 2
Icons: TCA
Subtype: Independent.
Game Text: Fast. Response: After an opponent’s character enters play due to a trigger effect, put Stalking Hound into play from your hand or discard pile.
F39
A Gate Opens
---------------------
Type: Event
Cost: 2
Subtype: Disaster.
Game Text: Action: Choose an opponent. That opponent must return a character he controls to the top of its owner’s deck.
F40
Note: Please post any corrections.