I am a big fan of BattleLore, but there is an aspect of the game that becomes redundant, and this is not necessary. So many of the official published scenarios base victory on collecting a certain number of banners during the game. For example, most scenarios require one player to capture six to seven banners to gain victory. This can be a little redundant when there seems to me to be several other options.
Take, for example, scenarios where one player can earn additional banners by holding a space with a bridge or some other objective marker for a certain number of turns. I really like this idea, but it does not play out real well. Usually the objective marker is on the opposite side of the battlefield from the player that can benefit from it, and by the time you fight your way there (if you even get that far), one or the other side usually has the required quota of banners for victory before the objective marker even becomes relevant. Not always the case, but this has proven true for me in many of my games.
My thought is, why base victory solely on collecting banners? Mix it up a bit. For example, I have an idea for a scenario using the Dragons expansion, where a small army of knights and soldiers is sent by their king to slay a great red dragon plaguing the kingdom. The dragon lives in a cave surrounded by woods infested with goblins. The set-up is simple...create a small army of humans and/or dwarves and place them on the "standard" side of the board on the right, center, and left...just like a normal set-up. Then create a small army of goblins set-up on the "pennant" side of the board. Also, somewhere on the pennant side, make a partial ring using hill pieces with a one hex opening to represent the dragon's cave, and the hill terrain is considered impassable and blocking. Place the dragon inside the "cave." The dragon fights with the goblins.
Victory conditions are simple...kill the dragon before the dragon/goblin army can earn six or seven banners from their opponent. Simple, but somewhat of a twist on the regular banner-grabbing free-for-all.
I have several other ideas, but I'm curious if anyone else has any ideas of their own or has tried any games using alternate victory conditions besides just earning banners.