I will start my first AC tomorrow with friends and own Vanilly, RtL, AoD and ToI only. Now I've read repeatedly that power potions are considered to be invaluable in Lt encounters. Power potions are the ones that come with WoD (5 power dice for the next attack), right? Seven questions:
1) Why are 5 black dice instead of (usually or at least in the beginning) 3 so much better than e.g. the effect of a fatigue potion? Fatigue also lets you add dice if you can spare it ...
2) Why would power potions be especially important in Lt encounters (and less in dungeons)? What's the difference?
3) Which dice are taken (always 5 black dice or the silver or gold dice the hero might have anyway + black dice until they add up to a maximum of 5 power dice)?
4) Once a hero has purchased 2 additional dice via training (and had 3 right from the start) power potions do not make any sense at all? If this is true, heroes should rather purchase dice of the next level instead of additional black dice, so the power potion could still add some black dice, I guess? Or do I get sth. completely wrong here?
5) Would you recommend to use the tokens of the AoD potions (invulnerability, which is excluded from RtL - why, actually?) as power potions and play with them as a replacement for an obviously important WoD feature?
6) Are there any other WoD mechanics which would be nice to have and could easily be improvised? I will finally buy the expansion anyway, but not tomorrow, unfortunately.
7) What are your experiences with the invisibility potions from ToI? In Vanilla and AoD quests we only used them if we didn't have anything better to do (resp. to take
), they never were considered as essential. Does RtL change anything about that?
Thank you