Omens is an Awsome BP!

By Curator, in Warhammer: Invasion The Card Game

Instead of introducing yet another netural faction they should have expanded Vampires and Lizardmen who are quite unplayable at the moment.

Hi, I see some mixed reactions here. well I will buy every pack no matter what, though its not the best BP so far, it still has nice stuff. Said before, but many cards might get a lot better with future battlepacks. I like the fact each of the 6 major races get similar cards in the new building support cards (we've had it before with the relics in warpstone chronicles, ps when will we get relics for the other neutral factions? only skaven has one), though I don't hope we will get this regularly. Anyhow I like all 6 ones, here my idea of the other cards:

Dwarfes: nice unit, will see some play i think this cycle with all the developments

Orcs: Altough not spectacular, I like both units. The troll will fit nicely in my orc deck.

Empire: Steam tank is cool, though too slow probably. I like the quest a lot.

High Elves: Right now very weak cards, even the hero. Looking at the top card of your deck might be nice, but your opponent can see it as well. The cards that can synergize with these are mostly weak or best in another zone than the battlefield. It could be that High Elves get a new decktype where these 2 will fit very nicely, though lots of new cards need to come to aid that. (also I'd prefer they stick with the indirect damage and expand the healing ability)

Chaos: Nothing great, though nice cheap units

Dark Elves: Witch Hag is allready a nice counter to the new HE cards. Not sure about the infiltrator, looks more of an annoying card than great. I shall see how it turns out.

Neutrals: Bribery fits the set well, as do the wood elf cards. Right now not really impressed with wood elves, but I'm sure future cards will make them very nice.

Missing: Brettonian cards (why introduced them last cycle with just 2 cards and now a new race?) Oh yeah, new lizardmen and undead cards are allways welcome as well;)

Thanks for typing the word "Yomi", Curator.

No prob. I love street fighter and I love board games, card games, and rpgs. So when a Fighting game done right (sorry UFS) comes a long in card format, I'm going to hop on that. I could care less if FFG is upset about me talking about Yomi.

Quick story. It's the top selling game on the market atm.

One card game with 6 years of balancing is outselling card games that were rushed through production...and have no balance. Go figure...

I love when a person puts heart and soul into their creation like it's a child. Then comes out on top with the big fat kats like Wizards and FFG and Games Workshop scratching their heads. Take Dungeon Twister, Settlers of Catan, Malifaux...and now Yomi for examples.

I stand by creators of creations you can tell have had heart and soul poured into them. People that make a product for themselves and decide to share it with the public rather than a creation made for the purpose of profit. I play Twilight Imperium a ton...it is hard to read the Designer Notes in the rule book now...it reminds me of the days when FFG once understood the star in our mind's eye.

I can't tell if I am desperate or stupid to be still spending money on a company that keeps spitting out error filled after error filled product maybe I like the art...

Just imagine had FFG decided to focus on 4 big name games instead of spitting out IP after IP every month.

Arkham Horror, Twilight Imperium, Descent, and the RPG lines. Just imagine.

That said, I have faith in Warhammer Invasion, because they finally have a vision. Now to see if it works in the next 6 months with the focus on developement placement.

Regarding Den of Iniquity...

I think that with Long Winter, and either the new Ungors (name escapes me now) with a means to kill them such as the Bray Shaman or maybe some help from their Orc buddies with Stunty Smasha's and Smash Go Boom could be an awesome defense.

Opponent puts down a development in battlefield mid game, probably going to a couple units and attack. You action any of the above to remove that development and barring a means of putting out a second development his whole plan is screwed that turn, buying you more time? I think there is potential in the right deck.

Wraith428

wraith428 said:

Regarding Den of Iniquity. Opponent puts down a development in battlefield mid game, probably going to a couple units and attack. You action any of the above to remove that development and barring a means of putting out a second development his whole plan is screwed that turn, buying you more time? I think there is potential in the right deck.

You must pay more attention to this card, his effect is about "entering game corrupted" and not "become corrupted". Which means you've to keep his battlfield always cleaned up from development. With just those few cards it's gonna be rly hard...

Exactly... (as an example) your opponent has no developments in his battlefield and no units. He has to a development before he starts putting down units if he wants to attack with them this turn. He drops the development you play a card noted above (12 of them noted... possibly more with the Countess and I'm not sure I've included and exhaustive inventory of options). Now he has no developments in his battlefield and barring a card that lets him put out a second development any unit he puts in the battlefield will enter corrupted and be unable to attack you. If he planned to rush you with a bunch of units this turn, plan disrupted.

If he'd a dwarf and plays Reclaim you respond by destroying his battlefield developments and every unit that comes in from Reclaim enters play corrupted. Now that Reclaim is wasted.

This card has some possibilities if you build around it.

Wraith428

Tbh, the most major thing I see this pack having done it shafting orcs. Empire and dwarves now have HIGHLY effective EARLY game counters to orcs. From the look of the units in this and the last BP for orcs, FFG is pushing a slower, control based orc theme, similar to older grimgor based decks.

The new chaos support has potential at this point, but as we see more and more development cards comming out, this and all these "you must develop" supports from the BP will lose power quickly.

The thing I'm most pumped about is the emerging HE theme. Sure, its not amazing now, but one more "surprise" unit or a few bomb cheap units, and I think HE may have a very strong and explosive deck.

The rest of the cards are unremarkable to me, especially the DE cards, which are pretty mediocre.

ANd if you had luck, you could even chain trigger the spawns. First hero, chariot spawns, another unit spawns. Yeah.