Green is best!

By Kaljamaha, in Rogue Trader

Oy! Werez da fightin... ahem. Anyway, I'm considering making a new Ork character for RT, and one thing occured to me. Do Ork PCs use the Origin Path? I am asking because Orks get their own origin stuff (Da Clan, Know-Wotz), and frankly because only a fraction of the origins are even remotely appropriate for Orks (Death World, and Fringe Survivor, and maybe some others).

K.

Orks do not use the standard origin path, though I must warn you now, roleplaying Orks can be difficult in a serious/social oriented game. if you're playing a privateering/heretic/violence/comedy game though - it will be a blast.

Yeah, that's what I thought. Thanks. As for the RP aspect, no worries, our group has been into WH40k for anywhere betwee 5 and 20 years, so we know exactly waht having an Ork aboard means. I even plan to make my character a Mekboy, whose first order of business will be to paint the whole ship red! Hopefully I can convince my GM to let is actually go faster then gran_risa.gif . If not, will have to settle for "Da Big Red Button".

K.

I have an Ork Mekboy in the group I run. He has his own ship and tags along with the Rogue Trader group whenever they're not in Imperial space (which is most of the time).

My group have an ork freebooter who has his own ship, and who have a mixed crew of human outcasts/pirates/scum, ork boys, and even a dark eldar outcast that serves as gunner (with aspirations of dispatching the freebooter and take command). It is a game with lots of intrigues due to this odd mix of crew and the ork freebooter himself. Any ork that tries to work together with humans will not be your stereotype kind of ork from warhammer 40k. As such it is important to lay down a description of his motives, why, how, etc. he works with humans. It pretty much throws much of the "rules" of ork behaviour out the window. Our ork freebooter is a pirate with aspirations of building his own large fleet and armed forces in order to gain more power and riches. Though he also have an odd sense of honour (for an ork), and as such I keep being reminded of a klingon warrior from Star Trek. He is not exactly like that, but lays in that direction, so he makes an interesting player character.

I think therefor it is important to anyone who is going to play an ork character to ask yourself; Why would I work with humans? And how am I different from the average ork? What are my motivations for doing so? And how did I end up in league with xenos (humans)?