Scenario 5: Green Eyed Boy -keeper setup (fixes are now posted)

By Kazi2, in Mansions of Madness

When setting this up we are told to grab "Blood Pact" as an explorer card but it isn't listed in any of the rooms, plus I had the ceremonial skull show up in two different rooms. (using answers 1c and 2a) Going by the placement rules I've placed the Skull in the Nursery but that leave no item in the freezer

So do I seed Blood Pact randomly? Do I use it to replace one of the skulls? Or am I to hold on to it until someone learns the spell? (But this spell could also be learned in Scenario 1 but Scenario 1 did not tell you to take it during the component set up)

As I am going to run this tomorrow I'm going to put the spell in the freezer as a temp work around but hopefully this will get clarified/fixed.

Did you ask officially, to FFG? Please post the answer!

This is my first time here, I foolishly thought that their forum was the place to ask, but I have just sent off the question and when I get a response I'll post it here. (That what I get for staying up all night and setting up the game are reading all the rules when I should have been sleeping :D )

I received a reply back, but I'm just verifying everything, I'll post the info ASAP.

Hi everyone!

It looks like scenario 5 is only one with trouble and they have a FAQ on the way, but until then here is they email they sent me with the fixes.

Hello,

I am currently compiling a brief FAQ for this game. Scenario 5 was the only one with issues, so let me give you the complete rundown:

1) Instead of using "Blood Pact", you should use "Nameless Cults". Note that this is one of the random cards that will be placed out after seeding the specific rooms.

2) In addition, the Freezer's Seed Card instructions should read:
• 1B: Nothing of Interest, Opening the Gate
• 2A and 1A/1C: Whatley’s Diary, Dreadful Passage
• 2B and 1A/1C: Ceremonial Skull, Dreadful Passage

3) The Gallery and Tower room both need to be rotated on the map so that their doors line up with the adjacent rooms (as noted in the game's insert).

4) Note that the the second sentence on the "Witchcraft" card should read “Action: You may discard 1 Mythos or Trauma card to gain 1 Threat.” (The keeper may NOT discard as many cards as he wants to gain threat).

Good luck, and I hope you have fun tomorrow!
-Corey Konieczka
VP of Research and Development
Fantasy Flight Games

Here's a question, and maybe I'm just blind as a bat, but where do the investigators start for Green Eyed Boy? In the rotated tower?

From the Prologue the Keeper reads I'd have to say the Foyer even though it is not marked on the map.

Kazi said:

Hi everyone!

It looks like scenario 5 is only one with trouble and they have a FAQ on the way, but until then here is they email they sent me with the fixes.

Hello,

I am currently compiling a brief FAQ for this game. Scenario 5 was the only one with issues, so let me give you the complete rundown:

1) Instead of using "Blood Pact", you should use "Nameless Cults". Note that this is one of the random cards that will be placed out after seeding the specific rooms.

2) In addition, the Freezer's Seed Card instructions should read:
• 1B: Nothing of Interest, Opening the Gate
• 2A and 1A/1C: Whatley’s Diary, Dreadful Passage
• 2B and 1A/1C: Ceremonial Skull, Dreadful Passage

3) The Gallery and Tower room both need to be rotated on the map so that their doors line up with the adjacent rooms (as noted in the game's insert).

4) Note that the the second sentence on the "Witchcraft" card should read “Action: You may discard 1 Mythos or Trauma card to gain 1 Threat.” (The keeper may NOT discard as many cards as he wants to gain threat).

Good luck, and I hope you have fun tomorrow!
-Corey Konieczka
VP of Research and Development
Fantasy Flight Games

I'm glad they responded with fixes.... however:

1) "Nameless Cults" is already one of the cards listed to use. I think they meant instead of "Blood Pact" to use "Crowbar" since that's one of the cards required but isn't listed here.

Also I was left with 11 exploration cards after setup, but 13 empty rooms. I redid the setup twice to see if I made a mistake, but I couldn't figure it out. (I had a similar problem with a prior story where I was left with 6 empty rooms but only 5 cards. In that case I just added another Nothing of Interest card. However in this scenario, all 10 are already in use, so I wasn't sure what to throw in for the last 2 rooms.)

Maybe after a break with some other games, I can come back to this story and try setting it up again to see if I can figure it out.

"Also I was left with 11 exploration cards after setup, but 13 empty rooms. I redid the setup twice to see if I made a mistake, but I couldn't figure it out. (I had a similar problem with a prior story where I was left with 6 empty rooms but only 5 cards. In that case I just added another Nothing of Interest card. However in this scenario, all 10 are already in use, so I wasn't sure what to throw in for the last 2 rooms.) "

I think that most of the time the foyer is not suppose to get a card, but if I happen to have an extra card I'll put one there. When I ran scenario 5 I wasn't short any card, though I can't remember if I place one in the Foyer or not, so I might be short one now.