When setting this up we are told to grab "Blood Pact" as an explorer card but it isn't listed in any of the rooms, plus I had the ceremonial skull show up in two different rooms. (using answers 1c and 2a) Going by the placement rules I've placed the Skull in the Nursery but that leave no item in the freezer
So do I seed Blood Pact randomly? Do I use it to replace one of the skulls? Or am I to hold on to it until someone learns the spell? (But this spell could also be learned in Scenario 1 but Scenario 1 did not tell you to take it during the component set up)
As I am going to run this tomorrow I'm going to put the spell in the freezer as a temp work around but hopefully this will get clarified/fixed.