I am playing a Psyker for the first time in our ascension campaign.
I play a diviner/pyromancer and I have questions about the mechanics of some powers.
I cannot imagine that these topics have not been discussed to death, but after employing the search-function for a while, I am still not getting the info I need.
So without further ado, here's my questions:
1: Can I manifest powers through far-seeing? The farseeing power states that I am limited to half actions while employing it, and psychic powers such as firestorm are half actions. Can this be done?
2: If I manifest Arcana (yes, I have arcana) do I get corruption? The rules about corruption in the Dark Heresy book, seems to indicate that I do, but I find no mention of it while reading through the sorcery-related chapters in Radicals or DOTDG.
3. I seem to recall reading something about psychic powers counting as Warp Weapons and that they could penetrate daemonic resillience. How exactly is the verdict on this topic?
4: It seems to me that in terms of sheer combatminded damage, the pyrokine is outdone by the telekine. Is this true? I see how Holocaust can be powerful, being the only power that can outright slay anything from the beyond, but aside from that is there anything specifically combat-efficient about the pyrokine I am just not seeing??
These 4 questions are the main topics of this thread. If you have an answer I would very much like a link or page number of your source, so that I can tell my GM where I have the information from.
Last point of this thread is tips. I would very much like some tips on how to play a diviner. I have no grounds for knowing and I would love some roleplaying ideas and general ideas for application of divination.
Thank you all very much in advance.
-Nearyn